Hey this mod is awesome, have been enjoying it for quite some hours now.
Also loving the plans you have for the upcoming update! (EVA stations, irrigation, etc.) Can't wait =)
I was wondering if I could tell you about some minor problems I've been having. Maybe I did something wrong but I'm not sure. For instance the game keeps notifying me about hunters having no ranged weapon, this notification of course is redundant since it's mars and there are no animals or hunters. But somehow it seems to think that pawns are assigned as hunters. You probably know about this already, maybe I have to disable something somewhere to get rid of this message?
Also I had one problem when one of my colonists went on a firestarting spree because she was unhappy. I then had to draft one of my sane pawns to arrest her, she was brought to a room where I had assigned a prisoner bed succesfully. However since there is no option of assigning a warden I was not able to release her when she came out of her spree. So she basically stayed a prisoner until she eventually went berserk and killed the entire colony. =p I guess the alternative would have been to kill her but I liked the idea of imprisoning a clinically insane colonist until she recovers. It reminds me for example of episodes of star trek where they take a person who temporarily loses their mind to a locked area in the sick bay.
I wonder what your thoughts are on this. But like I said, awesome stuff man! You are really talented and I think this mod is a real in-depth layer added to the base game.
Keep up the good work!
Also loving the plans you have for the upcoming update! (EVA stations, irrigation, etc.) Can't wait =)
I was wondering if I could tell you about some minor problems I've been having. Maybe I did something wrong but I'm not sure. For instance the game keeps notifying me about hunters having no ranged weapon, this notification of course is redundant since it's mars and there are no animals or hunters. But somehow it seems to think that pawns are assigned as hunters. You probably know about this already, maybe I have to disable something somewhere to get rid of this message?
Also I had one problem when one of my colonists went on a firestarting spree because she was unhappy. I then had to draft one of my sane pawns to arrest her, she was brought to a room where I had assigned a prisoner bed succesfully. However since there is no option of assigning a warden I was not able to release her when she came out of her spree. So she basically stayed a prisoner until she eventually went berserk and killed the entire colony. =p I guess the alternative would have been to kill her but I liked the idea of imprisoning a clinically insane colonist until she recovers. It reminds me for example of episodes of star trek where they take a person who temporarily loses their mind to a locked area in the sick bay.
I wonder what your thoughts are on this. But like I said, awesome stuff man! You are really talented and I think this mod is a real in-depth layer added to the base game.
Keep up the good work!
