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Messages - Masticon

#1
Ideas / Re: Biggest frustrations thread
October 21, 2016, 11:00:33 AM
Quote from: Boba Phat on October 20, 2016, 05:23:19 AM


- Traders' muffalo eating your crops, especially devilstrand.  It's horribly frustrating to hide your devilstrand deep inside your base, protect it behind doors and defences, sacrifice food and large amounts of time, and then be completely helpless to prevent traders' muffalos from devastating your entire crop -- not just once, but again and again.

This could be solved by having a visitor zone. I had the problem with visitors milling around in front of my turrets which causes problems when there's a raid or mad animal. The turret shots end up hitting the visitors then I've got a war on my hands.

Being able to set up a zone visitors allows for giving some restrictions so they won't stand on your fields.
#2
Ideas / Re: Your Cheapest Ideas
October 17, 2016, 11:46:42 AM
Change Hay to Grain and require it along with Hops for Brewing. So far we are making beer with only hops. This is a terrible idea. A regular 5 gallon batch of beer is 1-3 ounces of hops and 15 lbs of barley.
#3
Ideas / Re: Your Cheapest Ideas
October 17, 2016, 11:43:15 AM
Quote from: Otakugirl on October 17, 2016, 06:09:59 AM
'Animal Areas' are great, but I'd love to see a version which allows animals (or colonists) to go anywhere but X area. Same mechanic, but instead of limiting them to stay in that single area, allow them to go everywhere BUT that area. This would be a great way to stop darned pets from eating all my meal supplies when there are plenty of corpses/kibble piles RIGHT THERE D:<

You can already do this by covering the area you don't want them to go (the cooler for example) and then inverting the Zone under Manage Areas.