That makes sense, thanks. Funny thing is, it never used to do this, nothing's changed on my PC.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Mod bugs / What could be causing this?
July 16, 2018, 04:45:35 AM
I've been trying to get my old mod-list working again and my game keeps crashing or resetting back to default. I'm trying to get it to work, but I've never encountered this before. Can anyone help? I'm getting some weird stuff about Unity and Permissions. I'll include the log.
[attachment deleted due to age]
[attachment deleted due to age]
#3
Outdated / Re: [A17] VE-CO. Vanilla Friendly Combat Overhaul - Updated to A17
November 24, 2017, 03:11:35 PMQuote from: Zookes on November 24, 2017, 09:11:26 AM
Oh, I agree, wouldn't it?
You know, I heard there's been a rash of some rude amateur modders running about, updating things for B18 without authors permissions. Scandalous! Yet one can't help but wish someone - anyone, even an uncouth, dastardly rogue such as they - would cast favor upon our favorites to bring them into this brave new B18 world.
(psst... here's a mega link for an unofficial B18 update)
https://mega.nz/#!weJzUARB!3Wg_Y4Ml28otfgmxZL7mvNHwwWkUZUtaiavepsIvqrQ
You fiend! Why! I would never! ...oh who am I kidding xD Thanks for the unofficial update, I'll only use it until the official update arrives
#4
Outdated / Re: [A17] VE-CO. Vanilla Friendly Combat Overhaul - Updated to A17
November 20, 2017, 10:36:43 PM
Waiting here, twiddling my thumbs patiently until this updates. Why? I can't play without it. It's important to me. @.@
#5
Ideas / Advanced Scenario Editing
November 01, 2016, 05:09:07 PM
Hello, I'm not sure how often this is suggested but I had a suggestion. The scenario editor is great for general purpose starting, but what about more diverse ideas?
My idea is to allow for starting blueprints and prebuilt structures in areas that can accommodate them on a certain map. For example, allowing a scenario to begin a game within a building that was predetermined by the scenario editor, like a cryptosleep chamber, or small cottage, or even a burning village. I think a map editing tool, or even structure printing tool could greatly increase the diversity of starting conditions.
So in short, a map-editor or building tool included with a scenario editor that spawns in a structure along with the starting characters with great flexibility to allow conditions such as broken machinery, burning walls, etc.
My idea is to allow for starting blueprints and prebuilt structures in areas that can accommodate them on a certain map. For example, allowing a scenario to begin a game within a building that was predetermined by the scenario editor, like a cryptosleep chamber, or small cottage, or even a burning village. I think a map editing tool, or even structure printing tool could greatly increase the diversity of starting conditions.
So in short, a map-editor or building tool included with a scenario editor that spawns in a structure along with the starting characters with great flexibility to allow conditions such as broken machinery, burning walls, etc.
Pages1