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Messages - CheaterEater

#1
Quote from: NoImageAvailable on November 04, 2017, 12:09:30 PM
Quote from: CheaterEater on November 04, 2017, 11:47:05 AM
Yes, but using the same ammo gives the same damage. So great bows and short bows could both use the "arrow" ammo but then they do the same damage. I would like to have a modifier I can change attached to the great bow and short bow so that they can both use the same "arrow" ammo but do different amounts of damage. This value can be zero for the base mod, I just want the ability to change it so when I play around I can change it for my personal game.

You're setting everything to use the same ammo sets, just make multiple sets mapping the same ammo to different projectiles.

Ok, I think I see what you mean, I'll try it out. I didn't realize the projectiles were disconnected from the ammo
#2
Quote from: NoImageAvailable on November 04, 2017, 04:10:02 AM
Quote from: CheaterEater on November 03, 2017, 12:04:28 PM
A request: Have an option for guns to modify their ammo damage etc. I want to mod CE to simplify ammo (e.g. just one type of "pistol" ammo) but then all weapons that use that ammo have the same damage/armor pen/etc. Just the option would be helpful. Or, if this is already in, how would I do it?

The AmmoSet system already allows mapping the same ammo to multiple projectiles and vice versa.


Yes, but using the same ammo gives the same damage. So great bows and short bows could both use the "arrow" ammo but then they do the same damage. I would like to have a modifier I can change attached to the great bow and short bow so that they can both use the same "arrow" ammo but do different amounts of damage. This value can be zero for the base mod, I just want the ability to change it so when I play around I can change it for my personal game.
#3
A request: Have an option for guns to modify their ammo damage etc. I want to mod CE to simplify ammo (e.g. just one type of "pistol" ammo) but then all weapons that use that ammo have the same damage/armor pen/etc. Just the option would be helpful. Or, if this is already in, how would I do it?
#4
Releases / Re: [A17] chickens Multiproduce
July 10, 2017, 07:18:05 PM
There is a typo with the meals. Fine and lavish meals have both meatraw and foodraw. This means they can use all meat for those meals, as that is rawfood. It should be meatraw and plantfoodraw.
#5
Quote from: Morgloz on July 07, 2017, 08:57:30 PM
Technically it has the same power to cool as the industrial heater has to heat, but cooling generates a positive heat gain. That's why it generates so much heat.

There were other mods installed?
There were any industrial heaters/coolers connected to that network?
And, (of this one I almost know the answer) Did it happened on colony load?

Moreso I meant that it seemed easier to build a cooler and run it in reverse than a heater. If the heat out is the same on both sides then that's right. I guess the balance is in the cost.

On load the temperature in the vent room was 0C, after which it became NaNC. I don't remember if the duct was at NaNC. Tons of other mods installed, of course, so I don't have any idea which one it could be. No other heaters/cooler connected to the network, only inlets and one outlet.

#6
I made a few tests with the updated version, here are some numbers for heating/cooling. These were tested in a 5x5 room with single walls in a temperate biome (~24C). If ducting was involved, it was one inlet in ambient air plus one outlet in the room. Industrial coolers had 6 exhaust ports. Heaters and coolers were set to very high/low values to max the output.

One cooler (medium): -36C
One heater (small vanilla): 64C
Industrial heater in room: 146C
Industrial cooler output into room: -105C

Industrial hooked up to ducts: -96C
Industrial cooler ->double thick walls, 5x5 room ->ducts-> single wall 5x5 room: -96C (and the first room was at -108C)
Industrial heater hooked up to ducts: 106C
Duct cooler (ducts only): -80C
Duct cooler exhaust (reversed cooler): 135C

Industrial cooler exhaust duct only (the cooler exhaust hooked up the ducts exhaust into a room): exhaust room reaches ~240C, cooler room reduced to 15C (so the ducted exhaust can't keep up)
Industrial cooler exhausted into a room: exhaust room reaches 156C
Industrial cooler exhausted into duct (ambient): exhaust room is at ambient, ducts take all heat. Cooled room reaches -36C. Bumping up to 4 outlets in ambient lets cooled room reach -85C.

And power usage:
Cooler (vanilla) & duct cooler: 200W
Heater (small vanilla): 100W
Industrial heater: 500W
Industrial Cooler + 6 exhausts: 400W for cooler, 100W per exhaust = 1,000W.

So overall, I would say the duct cooler is a little too powerful, as it reaches -86C for the same power cost as the vanilla cooler reaching -36C. Its exhaust is also too powerful as it's better than the industrial heater. The industrial cooler exhaust is too much as well, but the cooler itself seems good. The industrial heater could put more heat into the ducts to get closer to its in-room
performance. The ducts are still way better than before, they will be much more useful.

One final note: I got the NaNC bug in the unofficial version in my ducts coming from a steam vent and in the vent. I flipped the output of the duct off and on a few times and the problem fixed itself, even at the vent. Hope that helps.