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Messages - Poroh

#1
Outdated / Re: [A17] Fresh stockpile filter
November 20, 2017, 02:40:03 PM
there are some changes between A17 and B18. i think it can be not comporatible with A17. u can download old release from github by this link: https://github.com/porohkun/FreshStockpileFilter/releases
#2
Mods / Re: Want to see YOUR mod in RimWorld?
April 07, 2017, 04:02:51 PM
Fresh stockpile filter
https://ludeon.com/forums/index.php?topic=30004
http://steamcommunity.com/sharedfiles/filedetails/?id=845898290

Adds additional stockpile filter for fresh items. Like *rotten but opposite.
Really helps for more fine-tuning stockpiles.
#3
Outdated / Re: [A16] Fresh stockpile filter
April 07, 2017, 03:58:22 PM
DH9129 thanks, but i think it full of man filters in vanilla (not dead man? it must be in hospital bed not in stockpile)

Man_Jones yep it works with jobs
#4
Outdated / Re: [A16] Mod Announcements Thread
January 27, 2017, 08:00:16 AM
[A16] Fresh stockpile filter
Mod adds additional stockpile filter for fresh items. Like *rotten but opposite.

Ludeon Forum
Steam Workshop
#5
Outdated / [B18] Fresh stockpile filter
January 27, 2017, 07:57:28 AM
Fresh stockpile filter

Description:

This mod adds additional stockpile filter for fresh items. Like *rotten but opposite.

Мод добавляет складской фильтр для свежих вещей.

Big thanks to yc000764 for chinese translation and Proxyer for japan translation

Author
Poroh

Downloads
Github release
Steam Workshop
All releases on github

How to install:

  • Clone repo or download as zip.
  • Unzip the contents and place them in your RimWorld/Mods folder.
  • Activate the mod in the mod menu in the game.
#6
Mods / Re: What would make the game easier to mod?
January 18, 2017, 07:03:28 AM
when game in dev mode, i want additional button in menu, 'reload mods' for faster reload my edited mod

how it looks now (game is always running):
fix your mod
switch to game
go to mod list
uncheck mod, 'ok'
wait
go to mod list
check mod, 'ok'
wait

how it can seen:
fix your mod
click 'reload mods'
wait x2
#7
Hi all
I have a custom material and i put it in 'stony' category. But when i build vanilla wall from my material i want to use own texture. i dont want to override vanilla brick appearance texture. and i dont want to add additional wall.

I tryed to set own appearance to <stuffProps> in my material, but it was found that appearanse is enum and i cant do anything with it. :-\

how can i do this trick?