Wow! That's like...killing three birds with one stone lol...Very good find. Thank you!!
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#2
General Discussion / Re: What to do with excessive loot/corpses?
September 19, 2018, 05:25:44 PM
Having animals to haul is probably the best solution, I think. You won't believe how many raider corpses I get every tribal raid comes around. But sadly, animals are pretty lazy if I remember correct, and they don't haul all the time...
#3
General Discussion / What to do with excessive loot/corpses?
September 19, 2018, 09:51:24 AM
Hi guys, I play on extreme difficulty and almost every few days a raid happens...The problem is that there's just too many corpses to strip and haul that I've just stopped doing it all together...I even had a furnace set up, but hauling like 100 corpses one at a time still takes an enormous amount of time...Now I just leave the bodies to rot. How do you guys deal with this? It really annoys me and breaks the immersion for me a little bit.
#4
General Discussion / Re: Most protective non-armor outfit?
September 15, 2018, 11:17:00 PMQuote from: vzoxz0 on September 15, 2018, 02:33:22 PMQuote from: Shurp on September 15, 2018, 11:32:07 AM
Hmmm... I'm just trying to figure out if I wasted a pile of money buying Hyperweave at a local settlement. I saw the 200% armor figure and went "woohoo!" But I now realize a normal hyperweave tuque is only going to offer a 40% sharp armor value. That will deflect some revolver rounds, not too many bolt action rifle rounds, and do nothing against charge lances...
Has this new armor system actually been playtest? It sounds like it's going to be pretty awful.
The incredibly high value of hyperweave clothing makes it very stupid to put on your colonists. I think a full set of hyperweave is worth what, 3000? That's basically power-armor levels, and does it have the same benefits? I think not.
Also, colony wealth is another factor to consider...like, sure, you can put on super expensive clothes and armors to get slightly better protection, but surprise, surprise, now you have to deal with 2 more raiders because reasons.
#5
General Discussion / Re: Most protective non-armor outfit?
September 15, 2018, 09:05:18 AMQuote from: Shurp on September 14, 2018, 06:49:23 PM
Thanks for the heads up. So build assault rifles and turrets and forget the rest. (Bolt action rifles in the early game)
I guess this will be one of the few colonies I play where I bother to build the ship since there's not much else worth building.
Man, I feel ya. Especially since the clothes and armors deteriorate pretty quick...I think I'll just stick with devilstrand clothes and cheap simple helmets for efficiency. I mean, like, it's better than wearing nothing, right? lol
#6
General Discussion / Re: Have you ever executed one of your colonists?
September 14, 2018, 05:02:11 PMQuote from: henk on September 14, 2018, 03:58:31 PM
I'm about to. On a crashlanding scenario I started with three badass girls who are still alive. My first recruit was a male mute paramedic with the wimp trait named Stitch. He married one of the girls, divorced, married another one, and now is having an affair with the third.
Throughout the run he's been starting social fights with all three of them and had a break where he tried to murder his ex-wife. The next time I play I'm going to take him in the jungle hunting with all three girls and have them beat him to death.
LOL imagine in real life if he got them pregnant. You've got one hilarious story going on there.
#7
General Discussion / Re: Most protective non-armor outfit?
September 14, 2018, 12:55:52 PMQuote from: bbqftw on September 14, 2018, 11:15:21 AMQuote from: Drewski on September 14, 2018, 07:48:45 AMeach layer is calculated separately, and full armor penetration is calculated against each one.Quote from: Shurp on September 14, 2018, 07:14:18 AMIn any case, a regular duster isn't giving much protection against a charge lance.
Maybe. I'm not sure how the duster will interact with pants. Does the duster get figured first and pants second, or do they stack in some way before reduction?
So a 72% shirt and 72% duster will provide no protection against legend glance with 72 ap
So armor basically sucks in Rimworld? lol...I've had too many decked out pawns died to naked raiders carrying clubs.
#8
General Discussion / Re: Most protective non-armor outfit?
September 14, 2018, 06:15:00 AMQuote from: Drewski on September 14, 2018, 06:06:06 AM
Just to make sure we're all on the same page here, here are assembled screencaps of excellent jacket and duster stats for lizard, devil, and hyper. Another image of an awful and legendary charge lance, since the issue came up, lancers can spawn with varying quality weapons, and I had dev mode open already.
https://imgur.com/a/5cVj0vD
As you can see, dusters and jackets are identical except for leg protection and insulation. Lizardskin is far worse than devilstrand in every way, so I don't know what people are excited about there.
I don't know how armor penetration works, especially with multiple layers of armor, so I don't really have an opinion on duster v. lancer.
Man, that legendary Lancer can murder your pawns so quick that by the time you notice it, it'd be too late. Even the awful version is so powerful.
#9
Ideas / Re: Tailoring should definitely be a skill separate from smithing.
September 13, 2018, 07:36:33 PM
Everything is still under crafting skill though, right?
#10
General Discussion / Re: New wealth system in B19
September 13, 2018, 06:49:25 PMQuote from: Electroid on September 13, 2018, 06:44:03 PM
I find it so weird where people will try to min-max playing on the hardest difficulty just to have the game play like it was on a lower difficulty.
I mean Sacrificing a pawn once a year to reduce raid sizes.
remove all your flooring.
damage all your equipment to below 30%.
it feels so weird. Just play the game, accept that it will get more difficult over time, accept that you will eventually lose pawns.
Yeah, man. I find it weird too, but maybe it's actually fun to them. Everybody's different.
#11
Ideas / Tailoring should definitely be a skill separate from smithing.
September 13, 2018, 06:47:04 PM
My mother-in-law can sew, repair and make any clothes she can as long as she has the material. She's never held a hammer in her whole life, and it's hard to imagine that she would do well with smithing...I mean, it's two completely different sets of skill.
#12
General Discussion / Re: Sanguine vs. Iron-Willed
September 13, 2018, 06:43:01 PMQuote from: Limdood on September 12, 2018, 09:03:53 AMYou don't need to test 100 pawns. You just need to have 10 identical pawns: 5 Sanguine, 5 Iron-willed. And then record how many times they break as you're playing the game normally. Can even put them in extreme situations to see what happens. You make it sound like it's a chore. It's actually fun.Quote from: vampiresoap on September 11, 2018, 07:11:54 PMI'm really not looking to drop pawn mood on 100,000 pawns and wait for them to break to get a large enough pool of results to make it anything but confirmation bias.Quote from: Limdood on September 11, 2018, 12:33:52 AMQuote from: vampiresoap on September 10, 2018, 11:32:22 PMIs this your impression, or do you have data to back this up?
I think you guys are kind of missing a big point in this thread. While Iron-willed pawns do break more than Sanguine ones, they rarely go on murder sprees. Personally, I think this is really useful when you're playing on sea ice or extreme desert where you kind of have to force non-cannibals to consume human meat early on.
Please read the previous posts, but you can also easily try this yourself with dev mode.
testing 5, or 10, or 20, or even 100 pawns will not give any credible data
#13
General Discussion / Re: Have you ever executed one of your colonists?
September 13, 2018, 06:39:53 PM
Reading Rimworld forum posts makes you feel like everybody here has the psychopath trait.
#14
General Discussion / Re: Most protective non-armor outfit?
September 13, 2018, 06:37:09 PMQuote from: Drewski on September 13, 2018, 01:24:15 PMIf dusters protect the legs, then they are definitely better. (If we ignore climate limitations) The same reason I picked button-down shirts over plain T-shirts.
Looks like they're identical for armor, including heat armor, except a duster protects the legs. Duster of course is better heat insulation, jacket is better with cold.
#15
General Discussion / Re: New wealth system in B19
September 13, 2018, 01:17:38 PMQuote from: 5thHorseman on September 13, 2018, 12:24:06 PM
So to massively min-max it, damage all your art to 10% HP, then when a trader shows up repair it all, uninstall it, and sell it
Too gamey and micro-intensive for me.