Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - GarthVader

#1
Mods / Mod Idea - Election Incident
December 08, 2016, 10:56:45 AM
Ok this is a silly little idea, but here it is.

Every so often your colonist will have to vote weather or not they still want you as their Commander and Chief.

The votes they cast could be based on their current mood (to keep things simple) or you could have other factors if you want the incident to be a little harder.

At the end of the day Colonist will cast their votes.
If you have managed to keep moods high you remain their leader and your colonist get a mood boost for a few days.
If its a tie everybody will social fight but you still remain in power.
If you lose however they will be a Cival War and you have to take back control with your supporters.
If you have 0 supporters its game over..

Anyway that's the idea what do you guys think?
#2
Mods / Mod Request - Tourist Industry
December 04, 2016, 03:46:13 PM
Turn your colony into a the galaxies finest tourist attraction.

New Pawn: Tourist. Brings silver to spend. Tourist leave if mood is low or have spent all there silver.
New Rooms suggestions:
Hotel Reception- requires reception desk-skill required social.
Guess Room- requires tourist bed, price depends on impressiveness of room.
Casino- requires casino item i.e slot machines, blackjack table.
Restaurant - requires reception desk + table. Sell meals for a premium.

Anyway this is just a basic idea that doesn't seem too over top. Obliviously needs some fleshing out.
#3
Mods / Re: Mod Request - Xenomorph incident.
December 04, 2016, 09:22:13 AM
You could give it a go  ;D
#4
Mods / Mod Request - Xenomorph incident.
December 04, 2016, 09:12:26 AM
A ship of unknown origin crash lands near your colony containing a very formidable enemy. She is a queen and begins laying her eggs immediately. Her offspring soon hatch and seek out host that can incubate and grow soldiers for their queen. The Hatchlings soon come across a herd of Muffalos, dumb and defenseless the Muffalos make perfect host. The Hatchlings attach themselves to the faces of the herd sending them into a coma while they lay their seeds. A day later the Hatchlings life cycle is over and the herd awakens from their slumber. But now inside of them, a new threat is growing.....

Your colony is under attack, Xenomorphic soldiers spitting acid at your doors, your brave men fire with everything they have at the swarm. Cid, your best shooter manages to to kill one at point blank range, acid blood goes everywhere covering him with acid burns and needs to be rescued. But it is too late for Cid a Xenomorph captures him taking him back to the hive. The rest of your colony fights on, eventually after a tense battle, they kill enough Xeno's forcing them to retreat back to the hive...for now...

Oh and they mostly come out at night..mostly.