Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - PocketsOSunshine

#1
Just got my first combat supplier so ignore the "no traders" thing as well. Interesting that it took that long to get one though.

Update: Major bug with the trading. Twice I have traded with other factions who came to my colony to trade.
They give me all the silver they owe me but it bugs out and doesn't give my items to the other faction that I'm trying to trade. Awesome for me but potentially game breaking.
I don't know if it's all items, but it was a combat supplier (I've only gotten combat suppliers) and they didn't take the weapons or animals I tried to give them. But they gave me a couple thousand silver. So yay!
#2
Scratch the "no visitors thing" I said earlier.

Just got a solo visitor.

May have gotten more and just not noticed? I rarely pay attention to the visitors. However, even if I had forgotten about a few, I do think they are at least showing up far less frequently.

There are still no traders that I have seen though.
#3
Hey Tynan! Great job with the new content! Just wanted to let you know my experiences so far with the new stuff. Also I'm going to list the bugs I've found but I can re-post that information to the bug thread.

Anywhoo, first off, love the new UI content. Just a small example is being able to decide which stone blocks to make. Also, having a tech tree that is a lot more visual is really nice. I also like how raiders and animals can get up after being downed.

Some issues I'm having: first off, I don't know if you'd consider these bugs or if they were intentional: traders are not enabled. As in, they no longer show up. I had a visitor at the beginning of my colony. Almost at the end of my second year and I haven't seen a visitor since the first one.

Also, when you are sending out a caravan, your people don't take care of themselves. I was going to send out a small caravan with two people and they wouldn't eat or sleep while packing. I can force them to eat and then they go back to packing up the muffalo (which is good!). However, they won't sleep and I can't force them to sleep so they (along with the muffalo) pass out from exhaustion. The muffalo cannot be force fed.

I have not actually gone through with a caravan outing, after a few tries (and my people practically killing themselves), I just decided to reload an earlier save before I told them to go out. I'm sure they would have left after packing, but I didn't really give them the chance since they kept practically dying.

Only real bug I saw was that the sound shut off randomly fairly early on. It worked when I reloaded the save (saved after the sound shut off and it came back on alright after restarting the game)

Thanks for the update and keep up the great work :)