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Messages - Srekel

#1
Nope, I don't have go into offline mode to get it, though it may coincide with me restarting Steam.

I do have the Beta client for Steam, which may have changed something? Certainly it makes me restart Steam more frequently.
#2
@Tynan, just FYI. I'm a game dev myself so I spend a lot of time debugging stuff and I couldn't help myself trying to figure out what's going wrong. I'm pretty sure I left no stones unturned. I looked through every file and folder regarding workshop content in Steam, moved them, changed them, and finally did complete folder compares (using Beyond Compare) and here's the thing:

There's no difference in the data.  These are the files and folders I looked through and compared:
D:\Games\SteamLibrary\SteamApps\common\RimWorld
D:\Games\SteamLibrary\SteamApps\appmanifest_294100.acf
D:\Games\SteamLibrary\SteamApps\workshop\downloads
D:\Games\SteamLibrary\SteamApps\workshop\content\294100
C:\Users\Srekel\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios

I made copies of them when it wasn't working, then did the re-install thing to get it working, and compared.

So it certainly seems like a Steam issue - or a Unity <--> Steam issue, depending on how your integration looks I guess.

Next time it happens to me I'm going to replace steam_api.dll with the latest one from the Steamworks site and see if that helps. I'm not sure which version you're using now but there have been some changes that could potentially affect this:

1.39: "...expand on Steam Inventory Service functionality."
1.34: "The Steamworks SDK has been updated to include new Workshop functionality in ISteamUGC."
#3
I spent yesterday looking for fun mods (was previously on vanilla), found a bunch and installed them via Steam Workshop. I loaded up the game (via Steam), picked which ones I wanted in the mods dialog, and started a new game. Had other plans, so saved and closed it down almost immediately. Later, I started up Rimworld again, only to be met with attached image "rimworldbug1.png".

My ModsConfig.xml looked like this:

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1393</buildNumber>
  <activeMods>
    <li>Core</li>
  </activeMods>
</ModsConfigData>


I tried re-adding the mods from the save file, but that didn't help. I tried manually removing RimWorld from SteamLibrary/apps/common, didn't help. Noticed that in SteamLibrary\SteamApps\downloading there was an empty folder with RimWorld's Steam AppID. I'm figuring some mod got "stuck" updating from the workshop?

In the end, deleting RimWorld in Steam (delete local files) and reinstalling it made the mods dialog work.

Of course then all mods were in "inactive" mode. So I exited RimWorld and copied the list of mods from my savegame into my modsconfig file, and then it was all good again (just mentioning this if someone else is ever in the same spot).

So like this:

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>1393</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>818773962</li>
    <li>776679895</li>
  </activeMods>
</ModsConfigData>


The log file never had anything of value in it that I could see. Unfortunately I haven't saved it, but it was short and didn't have much info besides loading what I think are the default Unity and RimWorld assemblies.

[attachment deleted by admin due to age]
#4
My cat died early on and he was mourned with a -8 modifier for what seemed like a very long time.

I've personally lost pets and mourned them greatly but after a while the sadness all but goes away and you just have the good memories.

Given how easy it is for pets to accidentally die to a stray snake, it's almost not worth the risk from a purely gamey point of view. (Of course that's not going to stop me from having pets in RimWorld but...)