I'm glad the infestations are a part of the game; it definitely works to balance out mountain bases. However! I do think they're a little "too" balanced. In a few of my colonies, I had an infestation spawn in my mountain base. Instantly two megaspiders jumped out with a couple scarabs and spelopedes behind them, but they didn't need any help.
I think infestations would work better as a mountain base counter if they weren't such an insta-kill. Five colonists couldn't take down either of the megaspiders, and then a group of four friendlies came to help (after all but one of my colonists was dead, but it was a nice gesture regardless). The friendlies managed to kill one of the spiders, but died to the other.
What are peoples' opinions on changing infestations so that:
1) They don't spawn the biggest bugs first, but they will shortly if you ignore them.
2) A single megaspider can't take down an entire colony.
3) Perhaps them tunneling through walls is more common.
I'd prefer the insects to be a base destruction (and mini-boss) mechanic, rather than a nightmare-difficulty bloodbath.
I think infestations would work better as a mountain base counter if they weren't such an insta-kill. Five colonists couldn't take down either of the megaspiders, and then a group of four friendlies came to help (after all but one of my colonists was dead, but it was a nice gesture regardless). The friendlies managed to kill one of the spiders, but died to the other.
What are peoples' opinions on changing infestations so that:
1) They don't spawn the biggest bugs first, but they will shortly if you ignore them.
2) A single megaspider can't take down an entire colony.
3) Perhaps them tunneling through walls is more common.
I'd prefer the insects to be a base destruction (and mini-boss) mechanic, rather than a nightmare-difficulty bloodbath.