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Messages - Malor

#1
Bugs / Re: [A16 Release] UI resolution/scale confusion
December 21, 2016, 01:06:23 AM
The workaround I'm using: avoiding UI scaling completely.  I'm just playing it the way I played before, by setting the UI scale to 1, the resolution to fullscreen 1280x800, and letting the graphic card do the scaling instead of the game.   The results are basically identical, although I do have to use fullscreen mode to make it work.
#2
To duplicate bug:

Set game resolution to 2560x1600, with UI scale 2.0.  Everything is fine.

Exit and restart game.  Everything is fine.

Load a game: the resolution is instantly reduced to 1280x800, with the UI scale remaining 2.0.  This drives much of the content off the screen, and makes it quite difficult to fix; fortunately, with blind clicking on now-empty buttons, it's possible to find a higher resolution and switch to it... there is exactly one button that works on my 2560x1600 screen at UI 2.0, which is 2048x1536.  Once in that mode, the 2560x1600 button becomes visible, and the problem can be resolved until the next restart.

Expected behavior: Once setting 25x16 and UI scale 2, that oughta just stick and work.  The logical resolution is likely to be 12x8, and the code seems to be confusing that virtual resolution with the real thing.

I can make screenshots if you need them or can't reproduce the problem locally.  It's likely to be an extremely minor problem.

edit: after seeing the other resolution post, this is probably the same bug.  However, I can confirm that Steam is not an issue here, as I'm not using the Steam version, and I deleted the Ludeon directories out of Appdata as a first troubleshooting step. 

I'm reasonably sure that the code is referencing the wrong variable, and setting the physical resolution of the screen to the virtual resolution after scaling.