Thank you for the help. Again, I'd already looked through logs and nothing related is there and I've forbidden most of clothings to reduce the stutter to minimum anyway. It's still there and quite noticible, just bit less annoying. Probably one or two of my 100+ mods acting weirdly, oh well.
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#1
Support / Re: [MODDED] Huge lag spikes when colonists are choosing what to wear
September 10, 2020, 09:51:48 PM #2
Support / [MODDED] Huge lag spikes when colonists are choosing what to wear
September 10, 2020, 09:13:29 AM
Game stops for a few seconds every time a colonists is thinking about what clothings he or she should wear.
I am pretty sure that's what is happening because this gets quite bad in lategame, when there are lots of pawns and outfits laying around. Lots and lots of stutters. I've seen the game pausing up to 10 seconds just after a party ended and some of my 20 colonists are thinking. Forbidding all outfits solves the issue.
Also, Dubs Performace Analyser tells me that Thinknode_Tagger, Thinknode_ConditionalColonist and Jobgiver_OptimizeApparel are causing this.
I run a lot of mods so I thought one of outfit mods was corrupted or something, but removing a few of them or forbidding some of the clothings did not solve the issue, but only slightly reduces the stutter. It also seems that it isn't caused by any spicific colonists. Log doesn't show any related errors.
So after spending a few frustrating hours, I've simply ran out of ideas. I hope someone could help with this issue.
I am pretty sure that's what is happening because this gets quite bad in lategame, when there are lots of pawns and outfits laying around. Lots and lots of stutters. I've seen the game pausing up to 10 seconds just after a party ended and some of my 20 colonists are thinking. Forbidding all outfits solves the issue.
Also, Dubs Performace Analyser tells me that Thinknode_Tagger, Thinknode_ConditionalColonist and Jobgiver_OptimizeApparel are causing this.
I run a lot of mods so I thought one of outfit mods was corrupted or something, but removing a few of them or forbidding some of the clothings did not solve the issue, but only slightly reduces the stutter. It also seems that it isn't caused by any spicific colonists. Log doesn't show any related errors.
So after spending a few frustrating hours, I've simply ran out of ideas. I hope someone could help with this issue.
#3
Outdated / Re: [B18] Plucker's MODLIST - Rimmu-Nation mods updated, Weaponry beta
December 20, 2017, 06:14:11 AM
Your mod looks so sweet



#4
Releases / Re: [A17] SimpleSidearms
June 01, 2017, 08:20:04 AM
I've always wanted to have something like this in the rimworld. Thanks for the work!
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