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Messages - sirbardiel

#1
Quote from: EpicFox on July 03, 2017, 02:25:24 PM
Hi all,

First of all, I'd like to thank all the mod creators and skyarkhangel for creating this modpack.

Second, I found a mistake in the Feenix def.

My tamed Green Wyvern wouldn't eat, although his need was lowering into his mental break area.
After a lot of tempering with zones and such I started to wander into the depths of the defs where I eventualy found out that the defs for the Green Wyvern are refered to the Feenix defs and that it was missing
"<li Class="JobGiver_GetFood"/>"

So if you got the same problem, go into the following def folder and add that string as follows;

<ThinkTreeDef>
    <defName>SatisfyBasicFenixAI</defName>
    <thinkRoot Class="ThinkNode_Tagger">
      <tagToGive>SatisfyingNeeds</tagToGive>
      <subNodes>
        <li Class="ThinkNode_PrioritySorter">
          <subNodes>
            <li Class="JobGiver_GetFood"/>
            <li Class="SK.JobGiver_SustenainceFromFire"/>
            <li Class="JobGiver_GetRest"/>
            <li Class="JobGiver_SatisfyChemicalNeed"/>
          </subNodes>

Tested and works now.
Hope this is of any help to everyone.

Thanks again for this great mod(s)(pack), keep up the good work!
This is still bugged and needs to be manually fixed every time :3
#2
Quote from: Seven on July 26, 2017, 09:12:56 AM
Since load bearing gear count as clothing, is there some way to get around the lack of a quality flag for them in the outfit template configuration (and storage, though a second stockpile can take care of that)? If you for example tell a colonist to only wear legendary clothes, they will not equip backpacks/tac vests since they don't have a quality (or rather, they seem to have a hidden one; if you set the lower limit low enough, I'm guessing at "normal", they will be equipped). I tried adding them to the loadout template instead, but that just resulted in my colonist putting them unequipped in their inventory.
How do I solve this issue? :P