I am getting an interesting error with only WorkTab loaded. I'm wondering if my Unity Editor update has broken something...
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aught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
The exception was: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> UnityEngine.UnityException: GetFontInternal can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
at (wrapper managed-to-native) UnityEngine.GUIStyle:GetFontInternal ()
at UnityEngine.GUIStyle.get_font () [0x00002] in C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIStyle.cs:323
at WorkTab.Settings.ApplyFontFix (Boolean state) [0x00000] in <filename unknown>:0
at WorkTab.Settings..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00119] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513