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Messages - indeed

#1
Releases / Re: [B18/A17/A16] Stack XXL
December 24, 2017, 10:20:42 AM
Hello everybody, sorry for late reply.

The compiled binary has been deleted by GitHub. I have absolutely no idea why. I am now re-uploading it. Please notify me on Steam ( http://steamcommunity.com/id/dreamerindeed ) if anything goes wrong again.

Special thanks to Alexander for notifying me.
#2
Releases / Re: [B18/A17/A16] Stack XXL
November 26, 2017, 04:09:30 AM
Hey guys! Actually I did not realize B18 has been released. I did a quick update and now everything is up and running.

Sorry for not checking the forums very often. Find my on steam may be a better idea.

#3
Releases / Re: [A17/A16] Stack XXL
June 01, 2017, 11:59:37 AM
Quote from: Pink Photon on May 31, 2017, 02:07:30 PM
Could you add an option that increases stack size only on shelves?
That's going to hard. All 'stacking' share same code in original game. shelves are implemented as nothing but two more slots for stacking. If one somehow hack the shelf code, there may be unpredictable conflicts between mods, especially that modifies hauling.
#4
Releases / Re: [A17] Static Quality Plus A17
May 31, 2017, 01:32:26 PM
A17 now has mod settings support.
Please read https://ludeon.com/forums/index.php?topic=32735.0
For my mod, I just stick with that provided by HugsLib instead. You can give it a try if you like.
#5
Outdated / Re: [A16]RuntimeGC In-Game Cleaner
May 31, 2017, 12:00:12 PM
Quote from: user19990313 on May 28, 2017, 01:26:36 AM
Quote from: indeed on May 27, 2017, 01:55:41 PM
So, any chance you will release source code?
In fact the "optimize" switch of Visual Studio didn't work very well...So you could ILSpy the assembly for (almost exactly) my source code :P

Of course,please let me know if you're going to refer to my codes...well I think there's nothing valuable here to refer to :P

PS.When will the StackXXL A17 release?
I updated on GitHub and Steam Workshop and somehow forget to update it here. sorry lol
#6
Releases / Re: [A17/A16] Stack XXL
May 31, 2017, 11:59:11 AM
Please make sure you download the mod and HugsLib from GitHub, load HugsLib before anything else, and most importantly you are using latest version of RimWorld.
#7
Outdated / Re: [A16]RuntimeGC In-Game Cleaner
May 27, 2017, 01:55:41 PM
So, any chance you will release source code?
#8
Releases / Re: [A16] Stack XXL
January 12, 2017, 08:26:56 AM
Quote from: slain4ever on January 12, 2017, 04:55:40 AM
So helpful thanks! No more shall half the map be filled with wood.

Just a question, how do I access the mod settings that you showed in your screenshot?

Thanks.

for Mod Settings provided by HugsLib, click Options on the main menu, then you should see a large green button saying Mod Settings on the left-bottom corner.
#9
Releases / Re: [A16] Stack XXL
December 28, 2016, 09:24:06 PM
Quote from: NemesisN on December 28, 2016, 06:56:21 PM
so how do you install this mod ?

do I just drag the 3 folders inside into mods or somewhere else ? since these 3 folders are languages, assemblies, about

Easy version: copy StackXXL.zip to mod directory, right click on it and select 'extract to StackXXL/' (Windows/Linux Desktop), or double click it (macOS)
#10
Releases / Re: [A16] Stack XXL
December 28, 2016, 12:07:24 AM
Quote from: etoire on December 27, 2016, 08:14:28 PM
Pretty great mod, even though it seems simple enough! I've been looking for a way to increase the stack sizes without having to manually go through every object! This was a great mod. If I could suggest something for the future, fumble with the workgiver AI so the pawns will automatically sort items into full stacks? Don't know how possible that is. I ended up with a lot of incomplete stacks.

Quote from: Mattx0x on December 27, 2016, 11:24:39 PM
Second that. Pawns too often neglect to fill up a stack to the maximum.

True, that's quite an old problem. Even with the original stacks of 75 maximum, I got a lot of stacks of only 1 or 2. I think future game release should try to fix that.

One quick solution is making our stockpile smaller and categorized. This encourages filling up stacks due to limited space. As suggested by Deagroth, an extreme case of this is to use a stockpile made up only one or two slots.
#11
Here is my update to A16
originally posted here: http://steamcommunity.com/sharedfiles/filedetails/?id=757299156


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#12
Releases / Re: [A16] Stack XXL
December 26, 2016, 10:21:36 AM
#13
Releases / [B18/A17/A16] Stack XXL
December 26, 2016, 08:14:03 AM
Stack XXL



Increase the stack sizes however you wish!
Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals and resources?
You came to the right place!

Requirement: HugsLib

IMPORTANT: PLEASE RESTRAT YOUR GAME AFTER CHANGING MOD SETTINGS!

- Set stack size multipliers. Want 10x or 100x? you name it!
- Set multiplier specified to each category. For example you can make meat stack to 750 (10x) while making meals stack to 300 (30x), maybe to balance thing out.

Please download this mod in Github Release Page: https://github.com/IndeedPlusPlus/RimworldStackXXL/releases
or use Steam Workshop for automatic mod updates.

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=826366050
Github: https://github.com/IndeedPlusPlus/RimworldStackXXL
FAQ

Q1. Does it work with ... ?
A1. Please let me know should there be any compatibility problem. I tested it with GouRIMet and Vegetable Garden.

Q2. How about the load order?
A2. It does not matter, as far as I know.

Q3. Does it work with old saves?
A3. Yes

Q4. Can I replace Increased Stack, Improved Increased Stack, etc with it?
A4. As long as you set stack sizes no smaller than before. Otherwise your stacks are truncated to their original maximum sizes.

Q5. What will happen if I disable this mod?
A5. Your stacks are truncated to their maximum size.


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