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Messages - Urubaen

#1
Hi, i spotted a bug with other mod.

I use call of chthulhu and rimworld of magic and when i use the necromancer spell for raise a dead creature of Call of Cthulhu - Cosmic Horrors i've this error. I'm not sure you can do anything about that (very specific situation with other mod than yours) but i prefer report it in case of you can repair this :)

Exception ticking ROM_DeepOne146708 (at (210, 0, 176)): System.NullReferenceException: Object reference not set to an instance of an object
at GiddyUpCore.Utilities.DistanceUtility.GetFirstTarget (Verse.AI.Job,Verse.AI.TargetIndex) <0x0002d>
at GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix (Verse.AI.Pawn_JobTracker,Verse.AI.ThinkResult&) <0x00447>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch4 (object,Verse.ThinkTreeDef&) <0x0047b>
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () <0x00166>
at Verse.AI.Pawn_JobTracker.JobTrackerTick () <0x00406>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x001f3>
at CosmicHorror.CosmicHorrorPawn.Tick () <0x0001e>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#2
Hi and thanks for your answer

I have downloaded again all the mod you mention in your post, just in case.
I also se an update on industrial age and now it's seem to not send error in my log. Strange because the majority of the mod that i downloaded again had no update...

QuoteLooks like you just copy the stuff from a mod zip-file into mods, without checking if there are a modfolder inside the zipfile.
Create a new folder with the name of mod (if you remember) and move the folders About,Assemblies,Defs,Languages,Textures into it. Or delete them.

Next time look first into the zipfile to check if there is a modfolder and not About,Defs,....
It's strange beacuase i had see this error before sendong my message and i correctly modifie my mod folder so strange that this appear
#3
hi, i'd download your mod update to b19 but i've a issue with industrial age (and apparently some of your other mod)

I've a lot of error with them and if a disable them completely i didn't have any error.

Here is my log

https://git.io/fxUlx
#4
okay, thanks :)

i see an ugly thinks when you put 2 concrete wall next to each other the central texture is pretty ugly, why they don't keep their normal skin ?

[attachment deleted due to age]
#5
yes i was using the github version and with the last update the bug is solved, thanks ^^
#6
him i have a issue with some of the new mecha hybrid, i have this error every time i try to train my mech hybrid resulting that they go wild ...
Only one of the fex i have had a complete training
I have this issue with the mechaturtle, the mechaspider, the mechawolf, the mechathrumbo and the mechabear, don't know for the other, i'm just sure that the mechamuffalo is okay since he is fully train.

JobDriver threw exception in initAction for pawn Seb driver=JobDriver_Train (toilIndex=8) driver.job=(Train (Job_9492900) A=Thing_GR_Mechawolf1171756) lastJobGiver=RimWorld.JobGiver_Work
System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.JobDriver_InteractAnimal.RequiredNutritionPerFeed (Verse.Pawn animal) [0x00000] in <filename unknown>:0
  at RimWorld.JobDriver_InteractAnimal+<FeedToils>c__Iterator1.<>m__0 () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#7
Hi, there is a little bug with the prisoners doors, wild animals can pass through and open them like it's nothing, pretty annoying with ratboom

Qnd i think there is also a problem with blastdoor, i just see a family of boomaloope come from outside of my wall to come in front of my fridge door for eating my food and they enter at the second where the door open and get stuck inside :/
#8
Hi, I love your mod, great to work for the emperor in this game !

I've a question because i don't know if it's a bug or not :

The "black carapace" augment seems to give bonus for counter the astarte armor malus but it only give +25% work speed and the full armor five a -50%. It's the only bonus not totally covered by the augment.

Is this a normal situation or not ?
#9
Hi, your mod seem to cause a bug on my save where my game crash when i destroy a roof on a small moutain. I already bypasse the bug by using devmode for cleaning the moutain but it can probably happen to another player.

The roof at the left on the screenshot collapse and this error appear indefinitely and my map becam grey except when i pause the game (and i'm totally sure that this collapse cause the bug i try few times to destroy the roof)

Root level exception in Update(): System.IndexOutOfRangeException: Array index is out of range.
at Verse.RoofGrid.RoofAt (int,int) <0x00039>
at Collapser.Patch.AdjacentUnroofedTiles (Verse.IntVec3,Verse.Map) <0x000ab>
at Collapser.Patch.Prefix (Verse.IntVec3,Verse.Map) <0x0015a>
at (wrapper dynamic-method) Verse.RoofCollapserImmediate.DropRoofInCellPhaseTwo_Patch1 (Verse.IntVec3,Verse.Map) <0x00040>
at Verse.RoofCollapserImmediate.DropRoofInCells (System.Collections.Generic.List`1<Verse.IntVec3>,Verse.Map,System.Collections.Generic.List`1<Verse.Thing>) <0x00211>
at Verse.RoofCollapseBufferResolver.CollapseRoofsMarkedToCollapse () <0x000b3>
at Verse.Map.MapPreTick () <0x0012a>
at Verse.TickManager.DoSingleTick () <0x0010b>
at Verse.TickManager.TickManagerUpdate () <0x0018b>
at Verse.Game.UpdatePlay () <0x00026>
at Verse.Root_Play.Update () <0x0009d>


[attachment deleted due to age]
#10
Bugs / Re: [B19] black map on base
September 21, 2018, 06:23:03 AM
ho shit didn't see.

I already try to diseable collapser and all the other mod i can without being unable to load my save but the bug appear again.

It's probably cause by him and for avoid future crash i use the dev mode for cleaning the area so no more problem.

I try to delete my post once i see that collapser was probably the problem but i can't on this forum ^^"
#11
Bugs / Re: [B19] black map on base
September 20, 2018, 05:39:37 PM
I have found what cause the bug, it's seems that the game bug exactly when i mine a block of a moutain and when the roof collapse
On the screenshot the roof already collapse and the game is paused

[attachment deleted due to age]
#12
Releases / Re: [B19] Misc. Robots++
September 20, 2018, 05:11:34 PM
Hi, I see on my debug log that i have at every load the same 3 errors and they seems to come from your mod, there is apparently no effect in the game but an error is an error ;)

X2_Building_AIRobot_RechargeStation -- Unknown error while loading:
Object reference not set to an instance of an object
  at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Building.ExposeData () [0x00000] in <filename unknown>:0
  at AIRobot.X2_Building_AIRobotRechargeStation.ExposeData () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
AIRobot.X2_Building_AIRobotRechargeStation:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.ThingOwner`1:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(ThingOwner&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(ThingOwner&, String, Object[])
RimWorld.MinifiedThing:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.ThingOwner`1:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(ThingOwner&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(ThingOwner&, String, Object[])
RimWorld.Planet.TradeRequestComp:PostExposeData()
RimWorld.Planet.WorldObject:ExposeData()
RimWorld.Planet.SettlementBase:ExposeData()
RimWorld.Planet.Settlement:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
RimWorld.Planet.WorldObjectsHolder:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(WorldObjectsHolder&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(WorldObjectsHolder&, String, Object[])
RimWorld.Planet.World:ExposeComponents()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe(String)
RimWorld.Planet.WorldGenerator:GenerateFromScribe(String)
RimWorld.Planet.World:ExposeData()
Verse.Game:LoadGame_Patch1(Object)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow_Patch1(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Exception registering AIRobot.X2_Building_AIRobotRechargeStation AIRobot.X2_Building_AIRobotRechargeStation in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
  at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.LoadedObjectDirectory:RegisterLoaded(ILoadReferenceable)
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame_Patch1(Object)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow_Patch1(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

X2_Building_AIRobot_RechargeStation -- Unknown error while loading:
Object reference not set to an instance of an object
  at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Building.ExposeData () [0x00000] in <filename unknown>:0
  at AIRobot.X2_Building_AIRobotRechargeStation.ExposeData () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
AIRobot.X2_Building_AIRobotRechargeStation:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame_Patch1(Object)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow_Patch1(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
#13
Bugs / [B19] black map on base
September 20, 2018, 05:04:17 PM
I have a strange bug suddenly coming from nowhere when playing, my entire map become black/grey when i pause the game my map reapper but when i modify the speed all become grey again (my base and the world map)

I open the log menu with the dev mode and see the same error repeat indefinitely.
When i reload my save (before the bug) it's seem to reappear after a while, no idea what's caused it
The first time he appear when i put a chair
The second time (and last for now) when my colonist destroy a wall

Root level exception in Update(): System.IndexOutOfRangeException: Array index is out of range.
at Verse.RoofGrid.RoofAt (int,int) <0x00039>
at Collapser.Patch.AdjacentUnroofedTiles (Verse.IntVec3,Verse.Map) <0x000ab>
at Collapser.Patch.Prefix (Verse.IntVec3,Verse.Map) <0x0015a>
at (wrapper dynamic-method) Verse.RoofCollapserImmediate.DropRoofInCellPhaseTwo_Patch1 (Verse.IntVec3,Verse.Map) <0x00040>
at Verse.RoofCollapserImmediate.DropRoofInCells (System.Collections.Generic.List`1<Verse.IntVec3>,Verse.Map,System.Collections.Generic.List`1<Verse.Thing>) <0x00211>
at Verse.RoofCollapseBufferResolver.CollapseRoofsMarkedToCollapse () <0x000b3>
at Verse.Map.MapPreTick () <0x0012a>
at Verse.TickManager.DoSingleTick () <0x0010b>
at Verse.TickManager.TickManagerUpdate () <0x0018b>
at Verse.Game.UpdatePlay () <0x00026>
at Verse.Root_Play.Update () <0x0009d>


Here my ouput log just in case
https://gist.github.com/HugsLibRecordKeeper/8aee58502fca38e90a8df85bb9a7f935

[attachment deleted due to age]
#14
yes they come from robots++ ans i was using crafter bot T4 et omni bot T5 who had respectivly lvl 16 and 20 in crafting so it's not the problem ^^
#15
Releases / Re: [0.19] Giddy-up! (animal riding)
September 16, 2018, 07:46:37 AM
Hey, I use your mod since it doesn't make any trouble with genetic and i love it !
I juste see a lot of warning when i activate the dev mod, i've this exception for every colonists avec every mechamutant added with the last patch of genetic.
That doesn't cause any crash but having so many error regulary can maybe cause trouble (not really sure), so i prefer report it to you ;)

JobDriver threw exception in initAction for pawn Arri driver=JobDriver_Train (toilIndex=8) driver.job=(Train (Job_15932866) A=Thing_GR_Mechabear2194942) lastJobGiver=RimWorld.JobGiver_Work
System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.JobDriver_InteractAnimal.RequiredNutritionPerFeed (Verse.Pawn animal) [0x00000] in <filename unknown>:0
  at RimWorld.JobDriver_InteractAnimal+<FeedToils>c__Iterator1.<>m__0 () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()