The answer to slavery seems to be prison labor, when you can set a prisoner/slave to work but they get a negative mood debuff that stacks like how the party buff stacks now.
So for each item they made or for every idk 6 hour period that they worked they would get a negative debuff that builds and slowly degrades. So while you could have their help it would eventually lead to a negative mood debuff spiral. It could also with more stacks make the slave work slower, or create worse quality items regardless of skill level.
Another debuff that would be interesting is if your prisoners could strike/riot from working, then you get a situation similar to how the game is now.
Currently ive only ever seen prisoners go berserk, no sad wander or anything else, so having them have the chance to riot and start fires/ destroy the jail. Could be another consequence of forced labor.
This also brings up the fact that at least in my games i never have a nice jail or take care of my prisoners. I just have prisoners sleep on the floor in random areas of expansion in the colony. So it would provide some incentive to have a nice jail and actually take decent care of your prisoners, thus doing so could maybe counter the negative work debuff. Basically i just use prisoners as organ farms, remove a leg, and just harvest away over time as the mood debuff goes away. Prison labor would atleast give me areason to treat them decently and not just have someone go out and execute wounded people after a raid.
this would sort of work as slavery since your forcing the person to work for your colony but not actually accepting them and treating them equally.
As already stated though as the game stands colonists/ prisoners are essentially already slaves. The only thing that stops prisoners from slavery and not colonists is that we cant force prisoners to work. While we can pretty much do anything we want to prisoners that 9/10 you wouldnt do to your colonists.
So for each item they made or for every idk 6 hour period that they worked they would get a negative debuff that builds and slowly degrades. So while you could have their help it would eventually lead to a negative mood debuff spiral. It could also with more stacks make the slave work slower, or create worse quality items regardless of skill level.
Another debuff that would be interesting is if your prisoners could strike/riot from working, then you get a situation similar to how the game is now.
Currently ive only ever seen prisoners go berserk, no sad wander or anything else, so having them have the chance to riot and start fires/ destroy the jail. Could be another consequence of forced labor.
This also brings up the fact that at least in my games i never have a nice jail or take care of my prisoners. I just have prisoners sleep on the floor in random areas of expansion in the colony. So it would provide some incentive to have a nice jail and actually take decent care of your prisoners, thus doing so could maybe counter the negative work debuff. Basically i just use prisoners as organ farms, remove a leg, and just harvest away over time as the mood debuff goes away. Prison labor would atleast give me areason to treat them decently and not just have someone go out and execute wounded people after a raid.
this would sort of work as slavery since your forcing the person to work for your colony but not actually accepting them and treating them equally.
As already stated though as the game stands colonists/ prisoners are essentially already slaves. The only thing that stops prisoners from slavery and not colonists is that we cant force prisoners to work. While we can pretty much do anything we want to prisoners that 9/10 you wouldnt do to your colonists.