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Messages - dogedogego

#1
Mods / Re: Feasibility to build a multiplayer mod?
January 05, 2017, 12:17:57 AM
Do we get access to that level of the engine? I'm pretty new to Unity as well.

I was under the impression that's systems level.
#2
Mods / Feasibility to build a multiplayer mod?
January 03, 2017, 11:23:11 PM
Hey all,

I was curious how feasible it is to add real-time multiplayer to this game. How are the colonists sync'd up engine wise in game?
Feel free to go as technical as possible, I'm thinking of a few possible implementations and just want to see what could be possible.