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Messages - Alias72

#1
Ideas / Re: Your Cheapest Ideas
January 04, 2017, 05:32:24 AM
1.
There is a production order type: Build until number.

This is neat but it has some undesired consequences when an item (such as food) is drawn regularly. The workers assigned tot he task will frequently run back and forth doing the job as the quantity drops below the desired amount.

I suggest having a bracket with a lower and upper limit. The task becomes active when the available quantity drops below the lower bound and the task is complete when it exceeds the upper bound. The result is that my cooks will stockpile hamburgers but won't go crazy every-time someone (including themselves) makes lunch.

2.
Apparently scyther limb removal prioritizes builders for the operation but uses the medical skill. either doctors should perform the medical operation or it should use the construction skill.

3.
Manual orders should ignore current work assignment. If someone can build then I should be able to force them to build without changing their construction order.

4.
If a task is reserved but not currently undertaken and a more qualified colonist queries for a job then they may steal the prioritized job from the current colonist IF AND ONLY IF it is within the home area (due to travel time issues).