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Messages - SheakZarnn

#1
Except for the fact that it needs multiple sources of food (plants and animal products) as opposed to single plants source for vegetarian fine meals.
The same applies to a Simple meal vs Fine meal. They both require 0.5 ingredients to make, but fine meal requires multiple sources.
#2
Started an age-reversal cycle.
Put a colonist inside, realised that it would "look" better in the hospital with sterile tiles around.
Moved the pod, while pawn was still inside.

The pod itself reset (as in I could pick a new cycle), but was still tuned to that pawn, and the pawn was nowhere to be seen, although they still show up on the top screen, but trying to select them just focuses camera on the biosculpting pod.

Edit: After selecting a new treatment, the pawn emerges from (seemingly) empty pod, instantly finishing their previous cycle.
#3
Quote from: Kitsune on May 23, 2017, 11:14:06 AM
Thank you sidfu, then i have to think about a solution about this. ;D Sad that we cant say "eat that or that befor that". :-\

Actually, you can to some extent. There's a mod named "WM Smarter food selection". It was intended for vanilla game, but kinda works with this modpack too. I've used it to get rid of that annoying "eat raw food, ignore meals" problem, but with some xml tinkering you can set up your own rules (including meals preferences etc)
#4
Quote from: ruddthree on January 06, 2017, 01:01:06 PM
Pawns incapable of hauling can be frustrating, but are also useful if you have a lot of tasks to do (i.e. someone who can't haul can stonecut, and become a great crafter, despite not being able to haul anything.)

I had about 3-4 colonists not being able to haul, and I just set them to craft smokeleaf joints whenever I had a harvest, and it went surprisingly well. You can make someone who can't haul (a half-decent colonist), into one of your best pawns in a certain area.

Since "hauling" is on the end of job list priorities, pawns almost never do hauling jobs if there're other jobs to do. It can be tuned down even further with manual priorities. On the other hand, there's no logical explanation (at least I can't find any) why a pawn would completely refuse (even when threatened) to haul things for others, when they readily do that for their jobs.