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Messages - MLG Samuelle

#1
Quote from: Apfelkuchenbemme on March 10, 2017, 11:42:57 AM
Before you do something to your main reproductive organ that you're (probably) going to regret, open the "Items_Food.xml" found under "\Steam\steamapps\common\RimWorld\Mods\Core\Defs\ThingDefs_Items".

Now go to the <ThingDef Name="MealBase" Abstract="True"> and add the line "<chairSearchRadius>999</chairSearchRadius>" under <ingestible>.
You are a god
I can't find the "OrganicProductBase" for the life of me, so if you want this to work for raw animal products like milk and insect jelly, you'll have to add that line under <ingestible> for every animal product in the "Items_Resource_AnimalProduct.xml" (unless you'd find the "OrganicProductBase", of course).

You are a god
#2
So, I have this Extremely Impressive main room, with a table and chairs and everything so pawns can eat there, and I have my freezer entrance right next to the dining area. I even have a separate stockpile in the freezer next to the door for food, and the dormitories are all close by. Unfortunately, this matters less than half the time, because right after my pawns eat their first meal of the day (if they decide to have breakfast, instead of skipping to step 2) they grab a meal from the freezer, go do something for 12 hours, eat their food right off the ground like a goddamm muffalo, and then go back into the main room for some chess. What I am asking is: could somebody please remove this feature before I rip my dick off out of frustration and throw it into orbit?
#3
Bugs / Ancient Danger People (Cryo-caskets)
March 04, 2017, 01:24:41 AM
The people that come from the ancient danger sarcophagi have the same chronological age as their physical age + however many years old your colony is. This makes it seem like they were put into those pods the moment your game started. They should really have some random number added to their chrono age, to make it seem like they have actually been in there as long as the mechanoids have.
#4
Bugs / Muffalo unable to eat live plants
February 11, 2017, 07:39:04 PM
Playing on a tundra map, and I have a dandelion patch set up for my muffalii. But they keep going into starvation! They were eating live plants earlier in the game, I know because I made the dandelion plot to stop them from eating my daylillies. And they can still eat harvested vegetables, I had to let them into my freezer just to get them to eat. What is wrong with my game? Do muffalos not eat when it's freezing or something?