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Messages - LBA

#1
Quote from: spoonshortage on July 29, 2018, 08:12:22 AM
Quote from: NeoSono on July 29, 2018, 06:56:49 AM
I just started a new game in the same biome with limestone in it and everything was fine, so it has to be the savegame I guess. Been playing it through several unstable patches now and that might have messed it up somehow?!?
I didn't want to mislead you, I never was sure it is your mod.

Thanks for the mods, love them :)
its perfectly fine! Now at least we know what might be the problem xD

Yeah I started a new save as well and can't reproduce the bug. How strange.
#2
I've got this problem as well

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#3
Releases / Re: [B18]Ancient Rim
January 22, 2018, 03:04:47 PM
Quote from: Canute on January 22, 2018, 03:02:42 AM
LBA,
not played this mod so far, and not sure if you need it.
But do you got Universal Fermenter installed too ?
If not try to install it, the link is at the original posting.
Got both Universal Fermenter, and Faction Colors, even though it seems to be outdated.
Double checked, and switching the order of SPQRim and Ancient Rim Core around doesn't change anything either.
https://i.imgur.com/d2EQgTH.png
#4
Releases / Re: [B18]Ancient Rim
January 22, 2018, 02:29:03 AM
Hey there.
Whenever I attempt to build the 'Fermenting Barrel (Wine)', whenever a pawn finishes actually building it, it just disappears. I also cannot place a barrel using dev mode, as it just gives the same error.


Exception ticking [Pawn Name]: System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x0005d>
at System.Activator.CreateInstance (System.Type,bool) <0x00013>
at System.Activator.CreateInstance (System.Type) <0x00012>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00214>
at RimWorld.Frame.CompleteConstruction (Verse.Pawn) <0x002f3>
at RimWorld.JobDriver_ConstructFinishFrame/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.<>m__1 () <0x001ef>
at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x002ba>
at Verse.AI.Pawn_JobTracker.JobTrackerTick () <0x00242>
at Verse.Pawn.Tick () <0x00155>
at Verse.TickList.Tick () <0x002c6>

Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#5
Hey Alistaire. Liking the mod so far, but I've encountered some errors when using Medieval Times.
After some digging around, I found out these errors appear when some other mod tries to reference things in another mod, that don't exist anymore. A bit more searching lead me to check rimfire, where I found the names of the missing things.

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