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Messages - Cirk

#1
Quote from: Fafn1r on January 12, 2017, 08:42:18 AM

First off, I appreciate the feedback. :D

Turrets? There's something wrong here, I'll check it out. I can put stoves and more advanced stuff under research for 1.0 release. But that's it, you will be able to unlock it rather fast. Tribal start is tricky, because even though they are listed as tribals forever, they can build a spaceship at some point.

What do you mean by expanded research tree? It already has much more stuff in it. I'm going to work on it more for 1.0 release - to make it priettier and to rebalance some research

Oops, research tree depth was my bad. Didn't even scroll or look thoroughly enough! Looks great :)

And yeah, It's a minor thing with tribals. I like them building space ships eventually, just flavour-wise wanted the stove locked behind tech at the start :) Even if just a rapid research. They currently have sand bags, barbed wire and Auto-turrets under the security tab from the get go. Probably a bug as they can't even get electricity immediately. Keep it up brother man.
#2
Quote from: Fafn1r on January 12, 2017, 06:56:12 AM
Temporarily removed Hygiene from the mod pack, because pawns weren't taking care of their need due to a mod conflict.

If you are using v0.9, disable/remove Hygiene and start a new save.


Lol, did this just minutes before you editing.

Have you had a look at the tribal start? Feels weird starting with fueled cook stoves and stuff (and turrets lol, but no electricity). Any recommendations for mods to make it more tribaly? Love the mod pack so far.

Also, any recommended mods for expanded research tree? :) Cheers.