I wonder if there can just be a heatmap of when the raiders are attacked. After the amount of shots in a square are too big that square will act like it takes twice as long to get across. After a few raids if theres just a death trap then raiders will see its much "faster" just to burn down the walls on the sides instead of going through a place where they have always died in.
Perhaps use it also in the grid system that ty talked about a while ago. The more raiders die / are first attacked in the area the more they avoid it
Perhaps use it also in the grid system that ty talked about a while ago. The more raiders die / are first attacked in the area the more they avoid it