Quote from: DeathWeasel on January 20, 2017, 05:12:00 PMQuote from: Losttruppen on January 20, 2017, 05:04:45 PM
As I've stated several times in this thread already, I have no problem defeating these tribal raids and am not having issues with blobbing my entire army together. My issue is with the massive discrepancy between unskilled tribal ranged units and the damage they can put out relative to all other types of raids, simply because of volume of fire.
A jump from 1% chance to hit to 12.38% is rather significant, multiply that by the numbers you see in an 8000point raid and you get a ridiculous amount of damage done to your pawns for using intended gameplay mechanics.
These are two contradictory statements. How in the world can you possibly see a ridiculous amount of damage being done to your pawns if you don't even allow your pawns to group up in such a way that they can be dealt that damage?
Because in order to prevent friendly fire damage by the very mechanics this game operates, you need to have your pawns on adjacent squares... This does not seem so difficult to understand but I have had reiterate it several times already.
Quote from: LordMunchkin on January 20, 2017, 05:13:45 PM
Killboxes aren't an exploit. They're a celebrated tradition of the game for years now! Indeed, I've started my colonies Killbox 1, Killbox 2, Killbox 3, etc...
More seriously though, yes tribal raids are unbalanced and no once you get to higher difficulties you won't be able to best them easily without gamey tactics (killbox or not). We've offered you advice. You say they're beneath your principles. What's more to say?
If you honestly believe gamey tactics should remain in this game I'd argue you should probably not contribute anything further to this games development as you are clearly content with the current state of combat. Something the developers and many other posters on this forum and elsewhere are adamant need to be addressed.
This is not the first time I've seen posters on this forum advocate for stagnant, unrefined aspects of this game to remain simply because you've grown used to them. It's time you dinosaurs crawl out of the past or go play a modded version, because most of the arguments I've seen in this thread go directly against what I've seen posted by Tynan and his staff as to what the future of this game holds, which is a well refined combat system that doesn't rely on exploiting unfinished features.