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Messages - Exortus

#1
I meant the 1.0 one.
I know about the updates, but according to github there were no updates in Cults for a week, so I thought I will report this bug, just so the devs will know about it.
#2
Hello,

I might have found a bug in the current build of Cults, here is the relevant (or at least I think this is the relevant) section of the log:

Pawn Cougar threw exception while executing a global finish action (0), jobDriver=CultOfCthulhu.JobDriver_Investigate, job=Cults_Investigate (Job_3514730) A=Thing_Human68242 B=Thing_Cults_PlantTreeNightmare390587: System.MissingMethodException: Method not found: 'RimWorld.TaleRecorder.RecordTale'.
  at CultOfCthulhu.JobDriver_Investigate.<MakeNewToils>b__8_2 () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.Cleanup (JobCondition condition) [0x00016] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:212

The actual bug is that the pawn will investigate, but will not start writing the grimoire. Also, later when I did get the grimoire from traders the cult was not founded, even when I built an altar, thus preventing sermons and sacrifices.
#3
It is not yet in the mod, only planned.
#4
Hello!

I have found a possible bug in A18 hygiene: Pawns won't clean by themselves, only when prioritised. If I force them to clean by job allocation, they will just stand around. They won't clean bed pans at all, even when prioritised. I only run RIMKEA and growable mushrooms besides the hygiene mod.

Also one question: how do pawns satisfy their water need? I have seen it through eating, what are the other options? (Especially for tribes?)

Thanks.
#5
Hi,

Before I write anything else, thanks for updating the mod! Sadly I had some problems though.
I have encountered some strange stuff with the latest version, namely:

Very frequent mental breaks, like every other minute (phoebe, rough).
Pawn (child) being decapacitated in severe pain, with capable body parts (at least that is my assesment, could be false).


#6
Is it still possible to download this mod?
#7
Help / Re: Praying Spot Help
April 24, 2017, 05:33:29 PM
Thanks!
This helped a lot with finding relevant joy and building defs.
Now to dll fidling...
#8
Help / Praying Spot Help
April 21, 2017, 07:15:42 AM
Dear All,

I have been playing Rimworld for a while now and have started adding mods recently. I have not found any religion focused mod so far that fits the concept I would prefer. So I thought I will try to make my own mini-mod for this purpose.

Basically what I would like to have is a praying spot, very similar to a party or wedding spot, or caravan spot in other mod(s).
I do not want to have specific religions or new mechanism, I just want to build simple shrines and temples where my pawns would go to pray occasionally (beside their rooms).

The problem is that I have absolutely no experience in Rimworld modding. I checked some info for modding but I found them quite overwhelming for this (seemingly) simple feature.


So can somebody help me with accomplishing this? I am looking for files to modify/add and the methods to do so.

I really appreciate any help you can provide.
#9
Unfinished / Re: Children and Pregnancy
January 29, 2017, 07:07:54 AM
Hi,

I have loaded the updated mod on my existing colony. Most of the problems are gone, but on the second map colony the visitors/traders still will not leave. Passersby are ok.
#10
Unfinished / Re: Children and Pregnancy
January 19, 2017, 09:52:12 AM
Hi,
I run the mod on an otherwise unmodded steam game. I loaded the mod on an ongoing colony (9 years). The pregancy feature seems to be working fine so far (3 pregnant women), but I have noticed several oddities:

-As others have already said pirates spawning with dead children. I have also noticed this with traders.
-Parts of the game getting stuck: Traders and passersby never leaving, parties never ending, raiders never fleeing, raider structure blueprints not disappearing.

Important info: I am running two colonies simultaneously (2 maps, same game) currently, only noticed these bugs on the second colony so far, but I have only played a few hours with the mod.