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Messages - Ikonic

#1
That was an old log from a different version; apparently, B18 uses a different logging location.  I'm running 0.18.1722.  I'm sure I have GlitterWorld Prime loaded and all the requirements done.  I am able to trade other items, just not the ones I listed.

Here's the correct output log.

[attachment deleted due to age]
#2
When trying to sell (or buy) art or furniture it shows nothing.  I was trying to sell double beds, dining chairs, end tables, and dressers.
Robots only shows 'Hauling Bot (disabled)' and 'Cleaning Bot (disabled)'. (Mod: Misc. Robots++ v2.1.1, Misc. Robots v0.18.12)
Arcades/Cartridges shows nothing. (Mod: Additional-Joy-Objects-18.03)

I've attached my output log.

[attachment deleted due to age]
#3
Using Build ce2cbcb on B18 and it won't let me sell furniture.
#4
Outdated / Re: [B18] SN Floating Solar Panels
September 01, 2018, 07:52:21 PM
When deconstructing the panels 'deep ocean water under panel' is left behind and cannot be built upon by anything.
#5
Quote from: Spdskatr on July 30, 2018, 04:59:29 AM
Please clarify "storage zone" crates and my other storage buildings are rename-able already, and so are stockpiles.
If I'm not mistaken, Industrial rollers has a growing zone puller device already, it should work with that.

The stockpile that I cannot rename is called 'wooden generic animal harvester'.  No matter how many harvesters I create they all have the same stockpile name.

Also, the harvester stockpile (defaults to only accept hay) will not accept items from industrial rollers like other stockpiles.

The growing zone puller does not work, but the puller does.  However, I would have to use two of them to pull from both the harvester stockpile and the ring directly surrounding the stockpile.  This works, but it would be lovely if the harvester would instead output the wool/milk to a spot instead of just dropping it.

Btw, I'm playing on B18.
#6
Outdated / Re: [B18] Finish The Damn Thing
July 15, 2018, 04:26:18 AM
I like the mod, but wish it had some options.  It's annoying when I see a pawn with lvl 2 skill finish off an item that a pawn with a lvl 18 skill did 90% of the work on.  Any chance there could be a skill range limit?  Also, maybe an option to only finish items of dead pawns?  Hell, even just a toggle to use it or not so it's not constantly active.

Thanks again for the mod.  It was annoying having unfinished items pile up from dead pawns or pawns that had been reassigned work.
#7
First off, love many of your mods.

Secondly, is there any way you can make the storage zones able to be renamed for the harvesters?

Thirdly, would it be possible to direct output (wool/milk) to a specific spot (preferably one spot outside the range of the harvester)?

I use Industrial Rollers and would love to be able to make the operations more automated.
#8
Mods / Re: [Mod Request] Wake up and do your job!
July 14, 2018, 11:27:02 PM
Check out Achtung.  With it you can right click on a task (like building, farming, uninstalling, and such) and choose to 'force' a pawn to do said task and he/she will do all of that task that is connected.
#9
Releases / Re: [B18] chickens Multiproduce
July 13, 2018, 02:33:50 AM
Please add this code for Make3Component and Make5Component instead of re-inventing the ComponentAssemblyBench.  When you re-invent the bench it destroys other recipes that use it.

<recipeUsers>
     <li>ComponentAssemblyBench</li>
</recipeUsers>