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Messages - Mst

#1
Animal Logic has this option. Haven't tested it myself yet.
https://ludeon.com/forums/index.php?topic=34628.0
#2
Releases / Re: [B19] Animal Accessories! Dogbowl is back!
September 08, 2018, 08:53:48 AM
Bodies. Haven't crossed my mind, good idea but there could be clipping issues. Perhaps we need something simpler for bodies, without layers.
#3
Releases / Re: [B18] sd Mods - mostly stuff
September 07, 2018, 06:29:18 PM
Waiting for Goodnight and Chicken Nest too. Really appreciate mods with good art. Will be happy to see them again.
#4
Quote from: Tsunamy on September 07, 2018, 06:16:22 PM
Looking at the Workshop, it seems while Rainbeau hasn't said a word during the entire 0.19 unstable testing period, and he has been signing on to Steam, so it does seem like he's just plain burnt out on modding. Not much point in waiting.
Yeah, I've already repurposed his textures for another mod. Gotta work with what we've got.
#5
Releases / Re: [B19] Animal Accessories! Dogbowl is back!
September 07, 2018, 06:19:16 PM
Awesome! Gonna check it out.
I was looking for some animal furniture and surprisingly with all the variety of mods there are these are practically nonexistent.
Hope it will be a thing in the future. Would like to see some choices of feeding and sleeping places for our friends.

Upd.
Sorry to break it but doghouse and big bowl look out of place. Don't really match the game's style. Besides big bowl is huge, can't imagine what I would use it for.
Small bowl is ok, but could use some adjustment. It's no big deal I can fine-tune bowl texture to my taste later. Just a little feedback. Still appreciate your work, hope we'll see more.
#6
Releases / Re: [B18] Don't Shave Your Head! - v18.2
September 07, 2018, 05:52:24 PM
So am I
#7
Wow. Just started testing for a new playthrough after long absence. Hygiene seems doubled in size since I last played. Guess I have a lot to catch up to. If I understand correctly by the quick look it can act now as a temperature mod too, right? So I can drop the separate one.

PS Thanks again for the great work. Not only Hygiene and Rimatomics are outstanding mods they both look gorgeous and get prettier with each update.
#8
Releases / Re: [0.19] Giddy-up! (animal riding)
September 07, 2018, 02:51:42 PM
Haven't played for almost half a year. Was amazed today by progress on your mods. They pretty much became essential for me now. Huge thanks for all your work once again.

One question. Got this message today when tried to place No Mount Area or Forbid Mount, forgot how it's called. It does not pop up every time, only when I drag the area larger than 6 by 6.
I assume it's not the fault of Giddy-up rather of Alien Races.
Maybe you can give me some advice. If it's nothing critical down the playthrough I just leave it as it is.

Exception in UIRootUpdate: System.ArgumentNullException: Argument cannot be null.
Parameter name: source
at System.Linq.Check.Source (object) <0x00061>
at System.Linq.Enumerable.OfType<AlienRace.ThingDef_AlienRace> (System.Collections.IEnumerable) <0x00020>
at AlienRace.HarmonyPatches.CanDesignateThingTamePostfix (bool&,Verse.Thing) <0x0005c>
at (wrapper dynamic-method) Verse.Designator.CanDesignateThing_Patch1 (object,Verse.Thing) <0x00059>
at Verse.DesignatorUtility.RenderHighlightOverSelectableThings (Verse.Designator,System.Collections.Generic.List`1<Verse.IntVec3>) <0x0010b>
at Verse.Designator.RenderHighlight (System.Collections.Generic.List`1<Verse.IntVec3>) <0x00024>
at Verse.DesignationDragger.DraggerUpdate () <0x00061>
at Verse.DesignatorManager.DesignatorManagerUpdate () <0x00026>
at (wrapper dynamic-method) RimWorld.MapInterface.MapInterfaceUpdate_Patch1 (object) <0x000b2>
at RimWorld.UIRoot_Play.UIRootUpdate () <0x0007a>

Verse.Log:Error(String, Boolean)
RimWorld.UIRoot_Play:UIRootUpdate()
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
#9
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
September 07, 2018, 10:52:06 AM
It would be a shame if this one got abandoned.
#10
Mods / Re: What Mods Has Beta 19 Obsolesced?
September 06, 2018, 05:55:20 PM
Anybody knows is this the case for Vanilla Animals Overhaul?
The thread here is pretty much dead and I haven't been able to test animals in b19 yet.
#11
Never mind. Since I am the only one complaining I changed the textures to my personal taste.
#12
@dburgdorf Really miss your Concrete mod. It has the only good-looking embrasures in the workshop.
#13
Is there a way to fix the graphics of these embrasures?
Now the windows (or how they are properly called?) are uneven and it really stands out.
#14
Quote from: rawrfisher on September 02, 2018, 11:40:24 AM
Its ment to be a combination of all Jaxxa's mods.  I think its also easier to manage and update in this format
We figured that much. That's why we're asking whether there'll be a standalone version.
#15
I was just looking for a way to build over steam vents without editing game files like I used to before the Laser Drill mod. Very annoying to have one interfering in the middle of your perfect layout. Never even drilled any new ones, too op in my view.
This mod seems too big for such a small task.