Thanks Syrchalis!
I guess there's no point PRing it in until we see if Tynan re-adds friendly interaction.
I guess there's no point PRing it in until we see if Tynan re-adds friendly interaction.
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Show posts MenuQuote from: Jstank on July 13, 2018, 07:47:06 AM
It's only a bunny rabbit!
Quote from: Tynan on July 13, 2018, 07:16:50 AM
There's a back compatibility problem, I'm fixing it now. Fix should be up in 10-30 minutes.
<ingredientValueGetterClass>IngredientValueGetter_Nutrition</ingredientValueGetterClass>
<RecipeDef>
<defName>CanFood</defName>
<label>can food</label>
<description>Heat and preserve food in a can. Time-consuming and uses more ingredients to compensate for losses in the process.</description>
<jobString>Canning food.</jobString>
<workSpeedStat>CookSpeed</workSpeedStat>
<requiredGiverWorkType>Cooking</requiredGiverWorkType>
<effectWorking>Cook</effectWorking>
<soundWorking>Recipe_CookMeal</soundWorking>
<recipeUsers>
<li>ElectricStove</li>
<li>FueledStove</li>
</recipeUsers>
<workAmount>1000</workAmount>
<allowMixingIngredients>true</allowMixingIngredients>
<ingredientValueGetterClass>IngredientValueGetter_Nutrition</ingredientValueGetterClass>
<ingredients>
<li>
<filter>
<categories>
<li>FoodRaw</li>
</categories>
</filter>
<count>0.6</count>
</li>
<li>
<filter>
<thingDefs>
<li>FreshCan</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<categories>
<li>FoodRaw</li>
</categories>
<disallowedSpecialFilters>
<li>AllowPlantFood</li>
</disallowedSpecialFilters>
</fixedIngredientFilter>
<defaultIngredientFilter>
<categories>
<li>FoodRaw</li>
</categories>
<exceptedCategories>
<li>EggsFertilized</li>
</exceptedCategories>
<exceptedThingDefs>
<li>Human_Meat</li>
<li>Megaspider_Meat</li>
</exceptedThingDefs>
</defaultIngredientFilter>
<products>
<FilledCan>1</FilledCan>
</products>
<workSkill>Cooking</workSkill>
</RecipeDef>
</RecipeDefs>