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Messages - b0wd3n

#1
General Discussion / Re: Merging logs and planks
June 06, 2014, 06:34:09 AM
I somehow feel, that Tynan at this point don't feel alright about having logs and planks for some reason. I would love to have it, because I have an idea of this game and what it might could become. But Tynan, maybe you have to first do it how you feel right about it, merge them firstly together to go on in development and implement your ideas. And perhaps later on there is a better moment to have a somehow more complex "material system" or something like that.

So Tynan, do what you feel is right because I think RimWorld is still in an early development and there will be such huge things you're going to implement. I am waiting for it and I am glad to see what gorgeous things you're going to add.
#2
General Discussion / Re: Merging logs and planks
June 04, 2014, 12:58:58 PM
For me, I like the way, that there are logs and planks in this game. Maybe it's now harder to get your base done, but why not?
I understand RimWorld as a game where three people crashed on a weird planet trying to survive-why should they be able to build a fully equipped base in the first few day they arrived?
I would love to see them the first days sleeping in the wrack of their crashed space ship, trying to get something to eat, to find something safer to live in, to survive. When time goes on, the will be able to build more and higher tier stuff (like it's now for wood, but also maybe for metal etc.).
And with time and progress the surrounding tribes and city will take notice of the colony, pirates will start raids...
This maybe would also mean adding more dangerous animals for early game difficulty and delaying things like electricity in more mid-game situations. Sitting around a campfire to have a warm and safer spot in early game... :) That would be so gorgeous.

Ehm, ok, back to my point: I would appreciate to let this mechanic in the game or maybe give us an option either to enable or disable such more-deep mechanics.