I can confirm this on 3069. The pawn got the desire to change their appearance and they just never stop using the stylist bench. I can still give them right click orders and still draft them, but as soon as they are done, if there is still a stylist station around, they go right back. I even had them pass out and wake back up to continue.
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#2
Bugs / Re: (1.2.3062) Core red error - The 1.2 version of Core doesn't like Ideology
July 22, 2021, 05:38:40 AM
Is Ideology disabled in your Modlist? It looks like the game is still trying to parse the text of Ideology and does not understand it.
If Ideology is disabled, it may be looking at Royalty and seeing that it requests a load after order for something that is not loaded and freaks out.
In either case, you can safely ignore the error, as long as you disable Ideology in the Mod list, your 1.2 game should run fine.
If Ideology is disabled, it may be looking at Royalty and seeing that it requests a load after order for something that is not loaded and freaks out.
In either case, you can safely ignore the error, as long as you disable Ideology in the Mod list, your 1.2 game should run fine.
#3
Bugs / Re: [1.3.3066] Pawns can't use "Utility Items" and "Psycasts" (active Abilitys)
July 20, 2021, 10:53:57 PM
In both of these images, the pawn is not drafted. Most utility items and Psycasts are only usable when drafted.
#4
Bugs / Re: screen blinking
July 09, 2021, 08:22:33 PM
It seems to be a bug involving corpses in a stockpile. If a corpse is in a stockpile and allowed to be there by the stockpiles rules, there is a major delay in drawing after each AI update tick.
#6
Bugs / Re: V1.3.3050 - Bestowing Ceremony bug
July 06, 2021, 03:44:12 PM
This was correct. It was my issue.
#7
General Discussion / Re: Unstable build of 1.0 available
July 06, 2018, 07:11:54 PM
Has anyone else had an issue with the options on the tailoring bench overflowing the available menu space? With the way it is I can't set the resume options on any of my clothing production lines.
[attachment deleted due to age]
[attachment deleted due to age]
#8
Releases / Re: [A17] Hospitality (v1.17d - updated 13.06.2017)
June 15, 2017, 06:45:58 PM
Sadly I did not have developer mode on. Is there any way to recover those errors from a save?
Upon loading in developer mode and trying to make him trade again, I got this:
When I scrolled over to where I had store the weird psuedo bed, I got this:
and the icon for the bed disappeared.
When I zoomed out the log started going crazy will hundreds of errors. I activated the destroy tool and deleted the now invisible but still clickable bad pseudo-bed. Now I can trade again.
Will attempt to duplicate with log.
Edit: Successfully duplicated.
Bug occurs when reinstalling a Guest bed into a prisoner room.
No errors thrown at event. Same hundreds of errors when the icon is on screen.
and
repeated ad nauseum.
With the problem item deleted, I will continue to run this save and see if I get any more allies coming to my rescue.
Upon loading in developer mode and trying to make him trade again, I got this:
Code Select
JobDriver threw exception in initAction. Pawn=Lumpy, Job=TradeWithPawn A=Thing_Human699038, Exception: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.TransferableUtility.TransferAsOne (Verse.Thing a, Verse.Thing b) [0x00000] in <filename unknown>:0
at RimWorld.TransferableUtility.TransferableMatching[Tradeable] (Verse.Thing thing, System.Collections.Generic.List`1 transferables) [0x00000] in <filename unknown>:0
at RimWorld.TradeDeal.AddToTradeables (Verse.Thing t, Transactor trans) [0x00000] in <filename unknown>:0
at RimWorld.TradeDeal.AddAllTradeables () [0x00000] in <filename unknown>:0
at RimWorld.TradeDeal.Reset () [0x00000] in <filename unknown>:0
at RimWorld.TradeDeal..ctor () [0x00000] in <filename unknown>:0
at RimWorld.TradeSession.SetupWith (ITrader newTrader, Verse.Pawn newPlayerNegotiator) [0x00000] in <filename unknown>:0
at RimWorld.Dialog_Trade..ctor (Verse.Pawn playerNegotiator, ITrader trader) [0x00000] in <filename unknown>:0
at RimWorld.JobDriver_TradeWithPawn+<MakeNewToils>c__Iterator3F.<>m__B6 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0 lastJobGiver=, curJob.def=TradeWithPawn, curDriver=RimWorld.JobDriver_TradeWithPawn
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
Verse.AI.<GotoThing>c__AnonStorey4F2:<>m__7DA()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob(Job, JobTag)
RimWorld.<AddHumanlikeOrders>c__AnonStorey440:<>m__641()
Verse.FloatMenuOption:Chosen(Boolean)
Verse.FloatMenuOption:DoGUI(Rect, Boolean)
Verse.FloatMenu:DoWindowContents(Rect)
Verse.FloatMenuMap:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey2C4:<>m__1B1(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
When I scrolled over to where I had store the weird psuedo bed, I got this:
Code Select
Exception drawing MinifiedFurniture692741: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.MinifiedThing.DrawAt (Vector3 drawLoc, Boolean flip) [0x00000] in <filename unknown>:0
at Verse.Thing.Draw () [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef drawTarget) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.DynamicDrawManager:DrawDynamicThings(DrawTargetDef)
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
and the icon for the bed disappeared.
When I zoomed out the log started going crazy will hundreds of errors. I activated the destroy tool and deleted the now invisible but still clickable bad pseudo-bed. Now I can trade again.
Will attempt to duplicate with log.
Edit: Successfully duplicated.
Bug occurs when reinstalling a Guest bed into a prisoner room.
No errors thrown at event. Same hundreds of errors when the icon is on screen.
Code Select
Exception doing inspect pane: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.MinifiedThing.get_LabelNoCount () [0x00000] in <filename unknown>:0
at Verse.Thing.get_Label () [0x00000] in <filename unknown>:0
at Verse.Thing.get_LabelCap () [0x00000] in <filename unknown>:0
at RimWorld.InspectPaneUtility.AdjustedLabelFor (IEnumerable`1 selected, Rect rect) [0x00000] in <filename unknown>:0
at RimWorld.MainTabWindow_Inspect.GetLabel (Rect rect) [0x00000] in <filename unknown>:0
at RimWorld.InspectPaneUtility.InspectPaneOnGUI (Rect inRect, IInspectPane pane) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
RimWorld.InspectPaneUtility:InspectPaneOnGUI(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey2C4:<>m__1B1(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
and
Code Select
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.InstallBlueprintUtility.ExistingBlueprintFor (Verse.Thing th) [0x00000] in <filename unknown>:0
at RimWorld.MinifiedThing.DrawExtraSelectionOverlays () [0x00000] in <filename unknown>:0
at RimWorld.SelectionDrawer.DrawSelectionOverlays () [0x00000] in <filename unknown>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
RimWorld.UIRoot_Play:UIRootUpdate()
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
repeated ad nauseum.
With the problem item deleted, I will continue to run this save and see if I get any more allies coming to my rescue.
#9
Releases / Re: [A17] Hospitality (v1.17d - updated 13.06.2017)
June 14, 2017, 10:09:22 PM
Minor issue that I ran into.
A bed that has been flagged as guest was reinstalled by me.
The bed that was placed works fine but next to it is the icon for an uninstalled bed, colored for guests.
It can be hauled away and offers an "install" button but that button does not do anything.
Update: Ok suddenly I'm getting a flood of Friendlies coming to my rescue, raids still happen, and when a trader finally showed up when I try to trade with them the pawn goes up to them, stands there a second and then walks away. There is no trading popup. (Additional mods that modify trade groups or job activity include Work Tab and Refugee Stats) Save available upon request.
A bed that has been flagged as guest was reinstalled by me.
The bed that was placed works fine but next to it is the icon for an uninstalled bed, colored for guests.
It can be hauled away and offers an "install" button but that button does not do anything.
Update: Ok suddenly I'm getting a flood of Friendlies coming to my rescue, raids still happen, and when a trader finally showed up when I try to trade with them the pawn goes up to them, stands there a second and then walks away. There is no trading popup. (Additional mods that modify trade groups or job activity include Work Tab and Refugee Stats) Save available upon request.
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