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Messages - 死亡领主鸩毒

#1
Outdated / Re: [A15] Alpha Animals
March 16, 2017, 06:36:36 PM
Holy Pepperoni this mod seems like the best addition in terms of Animal content u can ever get jeez. Just found it right now randomly and want it badly af now xd.

Hope it will get A16 realese before A17 comes out. Anyway dont feel pushed or something like that just telling my excited wait for it good luck and Have fun on the Update.

Best Regards
#2
Outdated / Re: [A16] Organized Research Tab
March 15, 2017, 12:12:58 AM
Quote from: Lazevedo on March 14, 2017, 11:24:01 PM
Quote from: 死亡领主鸩毒 on March 14, 2017, 08:24:30 PM
Well now im confused, Humanoid alien framework still dont work for me together with ur mod. I updated it already and tried around but cant get it work together for whatever reason :/.

Do you have any details? Maybe an error message? Is it the exact same behavior as before?

Yes sadly exact same behavior as before. But it seems that the AF Update cleary works for other people so its just confusing. That AF was the troublemaker was cleared before, tested it and i didnt changed anything except updating AF with the fix. But the same behavior is still continue no error message or crash the Research window just dont Open.
When i disable AF the Research tab works exactly how he should with ur mod.

Edit : I will make a final testing if this doesnt give any further results i will probably just give up, and disable AF from my modlist since ur mod is technical a better addition in terms of QOL.

Greetings
#3
Outdated / Re: [A16] Organized Research Tab
March 14, 2017, 08:24:30 PM
Well now im confused, Humanoid alien framework still dont work for me together with ur mod. I updated it already and tried around but cant get it work together for whatever reason :/.
#4
Quote from: sera13 on March 14, 2017, 03:58:04 PM
Update


The DRM free version has also been updated

Which update we can expect epoe patch any ETA currently ?

Greetings
#5
Outdated / Re: [A16] Organized Research Tab
March 13, 2017, 08:42:08 PM
Quote from: Lazevedo on March 13, 2017, 08:11:31 PM
Quote from: SpaceDorf on March 13, 2017, 07:41:57 PM
3309 ms organizing research tab. on an old 2.5GHz Quadcore

That's not very good. It should get better in the next version.

Quote from: 死亡领主鸩毒 on March 13, 2017, 07:54:21 PM
Well for some odd reason, when i activate ur mod. My Research Tab stops working xD

Humm, that is odd. Could it be that you have another mod messing with the Research Tab? Someone in Steam mentioned "Alien Race" as a source of problems.

In fact i updated Alien Race Framework latly to use the Cuthulu and Bee Race and i used also before Insectoids, Asari etc. When i Disable all of this mods, ur mod is working as intended also works good except the little Crop on bottom of the screen it is all sorted fine.

I guess that means i need now to choose which mod i gonna use kek hard decision since i really like the feeling when u have Multiple Races bringing up more life to rimworld. For a Space setting game it was bothering me there wasnt at all other races only other Factions :/.

Edit : For me it loaded with  3478ms on 112 mods

Greetings
#6
Outdated / Re: [A16] Organized Research Tab
March 13, 2017, 07:54:21 PM
Well for some odd reason, when i activate ur mod. My Research Tab stops working xD

When i click on it nothing happens nothing opens no crash or error. When i disable the mod, my Research tab works normally as intended.

Greetings
#7
Outdated / Re: [A16] Organized Research Tab
March 12, 2017, 10:58:02 PM
Quote from: Lazevedo on March 12, 2017, 10:53:24 PM
You don't need a vertical bar if you use this mod.

Ill wait then for the Github release and test it out =)
#8
Outdated / Re: [A16] Organized Research Tab
March 12, 2017, 10:15:34 PM
U say its incompatibel with other mods changing the Research bar. I guess that includes a mod that adds a vertical Scrollbar to the Research tab ?

Otherwise pretty nice idea the overload clutter thingy can distract and confuse so having them organized is kinda neat.

Greetings
#9
Quote from: Wishmaster on March 12, 2017, 04:02:07 PM
Absolutely.
Even with only those two mods loaded plus HugsList. The games closes, no message, no restart just crash.
I have the latest version of both.

More relevant information: I'm under Windows 7, not using steam.

Well thats odd then im running with 117 mods enabled currently and i never saw such crash. But best luck then fixing it.
#10
Quote from: Wishmaster on March 12, 2017, 02:42:54 PM
This seems to conflict with AllowTool for some reasons: game will crash on startup with both mods loaded, no matter in which order.


U sure ? im using this two together too and dont have any crash problems so far.
#11
Outdated / Re: [A16] Gardening
March 11, 2017, 05:58:52 PM
Oh wow nearly 1 year old and didnt has so much post here, pretty sad actually looks really good, installed it didnt had time to test for now. But well if this would get more content it could get very well its like More furniture for the garden :^)

#votefor more beuty in Rimworld !

Greetings
#12
Quote from: Madman666 on January 18, 2017, 02:21:35 AM
This mod is very cool for apparel storage, saving a LOT of space with all those mods adding more loot. The thing I wish would be added is 1-2 more tiers of crates, like stone and steel ones, that hold even more stuff. And an ability to install crate in a stockpile and set it in such way, that colonists will automatically bring items that fit filter criteria to pack into it, without designating every single item with a cursor. Either way your crate is very neat addition and the only way to win against huge piles of apparel. Thanks, Vendan!

Totally Agree with this Addition, i would love to see a Mod with a actually packing system where u can make Large Crate Storages to spare some space and make nice looking Base Storages. Different sizes and material used for Crates for sure, in a game where Space travelling and stuff exist should be a Packing system perfectly fitting in here. Specially since u make Colonys.
#13
Hello Sir,

Im getting this error while trying to open the "Prepare Carefully" window, any ideas ?

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