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Messages - That_Axe

#1
Nevermind, I'm getting BSODs and CTDs again. Will go to the tech store soon to, again, check what's wrong.
#2
Last update:

Finally I have fixed the problem. The solution: Get another mobo.

It seems the mobo was faulty. It is very weird that it will only give me BSOD on 144hz refresh rate, while being perfectly fine on 60hz. That was a problem that was very hard to diagnose.

Thank goodness I can play some Rimworld again!
#3
Another update: I brought my whole computer to a store to get it tested. I think they hard reset'd the BIOS once and no crash happened.

Now I just got home and I'm getting CTDs again. Is it possible that 144hz monitor and/or displayport is causing me the problems?
#4
I don't think it's the 5700 XT since my GTX 960 is also crashing.

I also borrowed some ram from a friend. I tested it just now and I still get BSOD.

Changed GPU, changed ram, fresh Windows 10 install, hard-resetted the BIOS by removing CMOS and power cable.. I guess it's the mobo or my CPU. Probably the mobo, right?

Edit: Funny thing is, I tested Rimworld BEFORE installing any drivers on 960. I ran it for 45 minutes with no crash. Once I installed the drivers it started to BSOD. This problem is a real mystery.
#5
Just an update:

I removed my 5700 XT and plugged in my old GTX 960. No more CTD but I have BSODs now(I also got BSODs on 5700 XT). I did another full memtest run(4 passes) and have zero errors.

I'm not sure what to think anymore. It's weird that only certain games will give me crashes and BSODs.
#6
Hi. Thanks for the links. I have found an old friend who also bought a 5700 XT recently. It seems the drivers are just wonky beyond belief. Older drives does not seems to fix the crashes. He also had the same Witcher 3 crash problem from one of the threads you linked. It seems there are only certain parts of the Witcher 3 games that will crash you, but lowering shadows to medium fixes it.

I tried playing another Unity based game that is also 2D in nature: Hollow Knight. I have played a couple of hours of it with no crashes. I guess my options are either to wait for better drivers or just to get an Nvidia one. Feels bad, but crap happens.
#7
Ah, thank for your reply.

I have suspected this so I ran memtest86 for a few hours. Apparently there is nothing wrong with my ram.

Is it possible the error comes from GPU-related?
#8
It's been a couple of days and no reply nor update from anyone.

Is there any other recourse, tests, anything to make this game playable for me? Or should I just refund it for now?
#9
After 2 hotfixes I still CRT after a few minutes into the game. Latest crash log folder attached.

Devs, any updates about this crash?
#10
Welp, I do hope they reply/fix this thing. I really want to play Royalty.

And thanks for helping me out, I just realized you weren't a dev lol.
#11
My latest CTD. Someone might find something here? I'm not very good at these.
#12
Here's my most recent one. I had a hardlock, not a CTD.

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/RimWorld/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon RX 5700 XT (ID=0x731f)
    Vendor:   
    VRAM:     8151 MB
    Driver:   26.20.15015.1007
Begin MonoManager ReloadAssembly
- Completed reload, in  1.020 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.492600 ms
RimWorld 1.1.2560 rev1176
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.307300 ms

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 10245.
Total: 29.300500 ms (FindLiveObjects: 0.423700 ms CreateObjectMapping: 0.122300 ms MarkObjects: 28.718100 ms  DeleteObjects: 0.036200 ms)

Loading game from file TAE with mods:
  - Ludeon.RimWorld
  - Ludeon.RimWorld.Royalty
Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15708.
Total: 135.205000 ms (FindLiveObjects: 1.062600 ms CreateObjectMapping: 0.277300 ms MarkObjects: 133.836600 ms  DeleteObjects: 0.028200 ms)

#13
So, I saw this on another threa but it seems I'm missing the log AND the folder where the log should be. I don't have RimWorldWin_Data folder but I have RimWorldWin64_Data folder instead. It does not contain any text files.

https://i.imgur.com/5PPWopZ.png Here's what's inside.

#14
The error window disappears automatically, though.
#15
There was a windowed that opened for a split second during the crash. It disappears to quickly I couldn't read what it was.

Where is the crash folder?