I can help with creating content. However i do not know anything whatsoever about coding and such.
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#2
General Discussion / The Big Bad Challange
May 13, 2017, 01:56:51 AM
Difficulty:EXTREMELY DIFFICULT
In this Challange. You ARE the Big Bad! The villan of Rimworld. Here to terrorize. Here are the conditions in this challange:
ONE EXPLORER OUT TO CONQUER THE WORLD:
You must use the Rich Explorer Scenario.
TOTALLY EVIL
You only start with one randomly generated colonist in a mountanious area. You are to convert the mountain area into your 'Lair' of sorts. Here are what it requires:
Graveyards in the entrance of the Mountain
Throne Room for your Big Bad
Prison room as big as you desire
A room for you and your other Baddies
Anything else you desire
EVIL FOOD!
You can only eat food Raw. And corpses are also allowed to be eaten.
STRICT DISCIPLINE
If one of your baddies except for Your Big Bad breaks down. You must arrest them and 'EXECUTE' them.
POOR LIVING CONDITIONS:
Prisoners with a above 75% diffuclty of recruiting WILL be executed or sold into slavery. The ones below 75% can be recruited.
KING OF THE WORLD:
You are not allowed to improve Relationships with any faction in the your game of rimworld.
APEX PREDERATORS:
You are only allowed to tame animals that can attack you if you failed to tame them. And you can only train them in Fighting
WHAT DO YOU MEAN HOSPITALS?:
Colonists that are injured are not allowed to be treated...They can only be amputated or wait slowly for death...
YOU MET THE WRONG PEOPLE:
Anybody you find that has crashlanded MUST be captured. And the POOR LIVING CONDITIONS apply to them
WIN CONDITIONS:
Wipe out every faction in your game of Rimworld
Must have 10 baddies or more
Established 2 Lairs or more
20000 Silver in your stockpile
DEFEAT CONDITIONS:
The Big Bad is killed.
In this Challange. You ARE the Big Bad! The villan of Rimworld. Here to terrorize. Here are the conditions in this challange:
ONE EXPLORER OUT TO CONQUER THE WORLD:
You must use the Rich Explorer Scenario.
TOTALLY EVIL
You only start with one randomly generated colonist in a mountanious area. You are to convert the mountain area into your 'Lair' of sorts. Here are what it requires:
Graveyards in the entrance of the Mountain
Throne Room for your Big Bad
Prison room as big as you desire
A room for you and your other Baddies
Anything else you desire
EVIL FOOD!
You can only eat food Raw. And corpses are also allowed to be eaten.
STRICT DISCIPLINE
If one of your baddies except for Your Big Bad breaks down. You must arrest them and 'EXECUTE' them.
POOR LIVING CONDITIONS:
Prisoners with a above 75% diffuclty of recruiting WILL be executed or sold into slavery. The ones below 75% can be recruited.
KING OF THE WORLD:
You are not allowed to improve Relationships with any faction in the your game of rimworld.
APEX PREDERATORS:
You are only allowed to tame animals that can attack you if you failed to tame them. And you can only train them in Fighting
WHAT DO YOU MEAN HOSPITALS?:
Colonists that are injured are not allowed to be treated...They can only be amputated or wait slowly for death...
YOU MET THE WRONG PEOPLE:
Anybody you find that has crashlanded MUST be captured. And the POOR LIVING CONDITIONS apply to them
WIN CONDITIONS:
Wipe out every faction in your game of Rimworld
Must have 10 baddies or more
Established 2 Lairs or more
20000 Silver in your stockpile
DEFEAT CONDITIONS:
The Big Bad is killed.
#3
General Discussion / Re: Succesfull Kingdom Challange!
March 23, 2017, 05:53:56 AM
Doing such takes time for me. And plus. I have designed this to be as 'sandboxy' as allowed. Thus allowing you to create your own characters.
The only mods i mentioned are the Medieval Times mod and the Prepare Carefully mod.
The only mods i mentioned are the Medieval Times mod and the Prepare Carefully mod.
#4
General Discussion / Re: Succesfull Kingdom Challange!
March 23, 2017, 04:26:51 AM
There is no save file. You are free to go ahead and start wherever is suitable for you. Enjoy and have fun!
#5
General Discussion / Succesfull Kingdom Challange!
March 23, 2017, 02:16:24 AM
In this Challange. Your colony is to assume the lifestyle of a kingdom without any modern technologies. You need to use the Medieval Times mod.
You must start with 10 colonists with prepare carefully and each of them needed to be divided into the following groups:
ROYALTY [Royalty members must have their own rooms and be served fine meals everyday]
1 King/Queen. The Bigshot of the Kingdom. Utterly useless in terms of dumb labor. When there is a raid. He will be whisked into safety. Once he dies. It's game over
1 Royal Advisor. The researcher of the Kingdom. Only use him for Research.
1 General. The person with the highest shooting/melee stat. Whenever a raid commences. He will be the first person on the front lines along with the Guards and Royalty. Except for the King/Queen.
1 Nobel. A person with high social stats. They are incapable of dumb labour. Use them to help with the Royal Advisor/General. If either one of them dies. The Noble takes their place
REST[They all share one big room and eat on a mess hall,. You can put the rest of your colonists into these groups on your own accord]
Big Game Hunter: Carries a ranged weapon and hunts for food. Is also a Archer when a raid comes along
Farmer: Use them only for growing food and Dumb Labour.
Guard: They carry around melee weapons and wear armor at all times. Is commanded by the general and defend the kingdom during raids.
Strongman: They are the only people in the kingdom that are able to mine and chop trees.
Civilian: They have low stats in everything. However, they are the jack of all trades and are able to do anything the rest do.
Physician: They are the doctors and treat people and royalty alike.
Cook: The cooks of the kingdom. Caters to the rest and Royalty alike
WIN CONDITION:
You must have done the following things on the map:
Three types of Crops that have been harvested successfully for a Season
A Mess Hall for The Rest
Luxurious Rooms for Royalty
A Throne Room
A Outer Wall that protects the kingdom from raids
A Inner wall to separate the royalty and the rest
Recreation Room for Royalty
A 'Inn' to store Beer and will be served to The Royalty and Rest
9000 Silver in Warehouse
Royal Lab with two Research Tables
A panic room for the King
A hospital
And finally. Amass a Population of 15 people [People/Prisoners who join the Kingdom automatically become The Rest]
Lose Condition:
The King dies.
You must start with 10 colonists with prepare carefully and each of them needed to be divided into the following groups:
ROYALTY [Royalty members must have their own rooms and be served fine meals everyday]
1 King/Queen. The Bigshot of the Kingdom. Utterly useless in terms of dumb labor. When there is a raid. He will be whisked into safety. Once he dies. It's game over
1 Royal Advisor. The researcher of the Kingdom. Only use him for Research.
1 General. The person with the highest shooting/melee stat. Whenever a raid commences. He will be the first person on the front lines along with the Guards and Royalty. Except for the King/Queen.
1 Nobel. A person with high social stats. They are incapable of dumb labour. Use them to help with the Royal Advisor/General. If either one of them dies. The Noble takes their place
REST[They all share one big room and eat on a mess hall,. You can put the rest of your colonists into these groups on your own accord]
Big Game Hunter: Carries a ranged weapon and hunts for food. Is also a Archer when a raid comes along
Farmer: Use them only for growing food and Dumb Labour.
Guard: They carry around melee weapons and wear armor at all times. Is commanded by the general and defend the kingdom during raids.
Strongman: They are the only people in the kingdom that are able to mine and chop trees.
Civilian: They have low stats in everything. However, they are the jack of all trades and are able to do anything the rest do.
Physician: They are the doctors and treat people and royalty alike.
Cook: The cooks of the kingdom. Caters to the rest and Royalty alike
WIN CONDITION:
You must have done the following things on the map:
Three types of Crops that have been harvested successfully for a Season
A Mess Hall for The Rest
Luxurious Rooms for Royalty
A Throne Room
A Outer Wall that protects the kingdom from raids
A Inner wall to separate the royalty and the rest
Recreation Room for Royalty
A 'Inn' to store Beer and will be served to The Royalty and Rest
9000 Silver in Warehouse
Royal Lab with two Research Tables
A panic room for the King
A hospital
And finally. Amass a Population of 15 people [People/Prisoners who join the Kingdom automatically become The Rest]
Lose Condition:
The King dies.
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