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Messages - guardian504

#1
Quote from: Shurp on April 04, 2017, 10:59:02 PM
Did you check his "restrict" tab settings?

Yes, I'm sorry if I wasn't clear. By sleep schedule, I mean that I restricted her to "sleep" for 24 hours.

However I think I figured this one out.

Dax is a female messenger with bloodlust, careful shooter, and jealous. I wonder if it has something to do with jealousy. I have yet to lay sterile tile in the hospital. I could probably afford to make it a bit larger as well.

And then I checked out Lambert. He too has a jealousy trait. That will teach me to read more carefully.

That means my story above was not about a bug. That really happened. Oneson and Fugly had to beat up a woman with the plague because she was jealous of her sleeping arrangements.
#2
Getting close to the wire 3 colonists all with the plague, treated only with herbal meds bc I don't have medicine at the moment. Two of them keep leaving their beds as I'm trying to treat them. I set their bed rest priority to 1, I assigned them to sleep for 24 hours, I even turned off the TV's (because I read on reddit that there might be a bug with TV's in hospitals). Still my gosu NA space-bar micro was barely enough.

It's 7 am, Lambert, Howell and Dax are all hovering around 80-90% immunity but the severity is less than 1% behind on each of them and gaining. I know if they don't get treatment, the severity ticker will pass the immunity ticker. I've got a lvl 10 doctor night owl Toni and a lvl 10 doctor Fugly (yes that name was game generated lol) who treats during the day. Onesan is lvl 3 doctor, but he is only helping with feeding.

So these are my actions:

Order Lambert to "Rest until healed."
Order Toni to treat Lambert.
Order Dax to "Rest until healed."
Order Fugly to treat Dax.
Lambert gets up to go do some research.
Dax gets up to do some mining.
Howell likes me and keeps sleeping.
Order Lambert to "Rest until healed."
Order Toni to treat Lambert.
Order Dax to "Rest until healed."
Order Fugly to treat Dax.
Lambert gets up to go do some research.
Dax gets up to do some mining.
Howell likes me and keeps sleeping.

Rinse and repeat.

I start making adjustments (priorities, sleep schedule, etc...), for some reason Lambert acquiesced and gets treated. But Dax is being a complete turd. I finally have to arrest him, which he resists, but my colonists kick his ass and stick him in prison where he is finally treated. I get them all treated right at the 90% mark. They barely get immunity before the disease overwhelms them.

Sooooo.... "Rest until healed." is that just a suggestion? Why did Dax feel the need to mine when clearly he could have been 6 feet under within a few hours? More importantly, when he is assigned to sleep, assigned to bed-rest, and asked to rest until healed, while the plague is giving him 60% pain and he's like 3% away from losing his ability to walk anyway, why does he think "Hey, some spelunking would be nice!"???
#3
General Discussion / Re: Maximum Hauling Capacity
April 04, 2017, 03:23:41 AM
I've discovered a solution. I set my kitchen berries priority to critical. Then i deleted half of it. Then the haulers moved all the food to one side of the room. Then I set priority to the other half of the room. Then everything was stacked! So they got more berries. I mean, what works, right?
#4
General Discussion / Re: Maximum Hauling Capacity
April 04, 2017, 03:13:25 AM
Quote from: khearn on April 03, 2017, 08:47:02 PM
Don't pick berries a couple of hours' travel away from your base?
Great advice for sure. I have certainly been doing more of these hourly hauls than perhaps necessary. I think i made my growing area too small, thought I was set for the winter, just bought a slave, and elephant and a megasloth self-tamed, a lucky toxic fallout killed the whole map and I thought I was set. But I guess volcanic winters can last quite a while.

There was vegetation close by when it all ended. I had a little meat, but no veggies, and only 15 simple meals. I figured I'd forage a few days
while the rice is planted. But my colonists had other plans. I caught one guy carrying only three berries. He didn't even pick up a stack of three, he looked at a huge pile of them and simply selected his favorites.

I guess what I'm saying is... I don't think it's reasonable to assume that colonists ever acted this way. I'm praying it's a bug. Those are ez 2 fix. Like grammar.
#5
General Discussion / Maximum Hauling Capacity
April 03, 2017, 08:29:54 PM
Having true problems with hauling food across a map. Specifically speaking of harvesting agave/berries from natural spawning bushes and hauling them back to my base. I have one person doing the cutting and like 4 people doing the hauling and still the haulers fall behind and I'm not getting the food fast enough. I toyed with it and figured out what is wrong. The colonists will only carry what is necessary to fill up an already established stack. Since berries stack up to 75, if there is no stack, they will haul up to 75 if the berries are all nearby each other. However if I have a stack of 74 in my cooler, then even if there is plenty of free space in the cooler, my colonists will only carry 1 berries to fill that stack. Talk about frustrating. I don't know how you would fix this, but as is I don't see how this could be thought of as good gameplay. Also, I cannot manage stacks at home. Furthermore, colonists only chain their pickups if the plants are right next to each other, which is usually not the case. Combine these three aspects and I have a colony with 8 people and four of them are dedicated haulers with only one thing to haul, berries and they still can't do it. They can only make 1 - 2 trips daily and they are only carrying 10-30 berries each trip. That's beyond inefficient. Is there a fix to this? Am I doing something terribly wrong? Thanks.
#6
Ideas / Heat Pumps!
March 30, 2017, 04:14:16 AM
It would be cool to see an industrial level research for heat pumps (AC units with a reversing valve). They would be more expensive and use a bit more power, but would cover a larger area and perform both heating and cooling with both high and low set points. Just like IRL. That would be rad.

Also if plumbing is ever added, boilers and chillers would be fun to see.