I'll buy that logic.
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#1
Bugs / Re: typo: Smithy bill should be "Make Pilum". Pila is plural.
February 03, 2018, 06:13:59 AM #2
Bugs / typo: Smithy bill should be "Make Pilum". Pila is plural.
February 02, 2018, 05:43:48 AM
There are other locations where pila is used for singular, too (like the selection list for a stockpile).
#3
Bugs / Re: [B18] Pets eat off stacks of forbidden food - is this a bug?
February 01, 2018, 05:58:00 PM
It was a forbidden stack, not an area denial.
In fact, I had just opened up the allowed area to feed that annoying animal, which had a chunk of meat (allowed, which I expected him to eat) and a stack of survival meals (forbidden). The yorkie ran in and ate a forbidden survival meal instead of the meat right next to it.
I think I happen to have the game saved moments before he did that, if necessary to reproduce.
Edit: just read that bug report. I believe the yorkie is hungry, so I don't think it's an eatrandom issue. If it was from eatrandom, he would've eaten when it was disallowed by zone. I will fire up that save and confirm.
In fact, I had just opened up the allowed area to feed that annoying animal, which had a chunk of meat (allowed, which I expected him to eat) and a stack of survival meals (forbidden). The yorkie ran in and ate a forbidden survival meal instead of the meat right next to it.
I think I happen to have the game saved moments before he did that, if necessary to reproduce.
Edit: just read that bug report. I believe the yorkie is hungry, so I don't think it's an eatrandom issue. If it was from eatrandom, he would've eaten when it was disallowed by zone. I will fire up that save and confirm.
#4
Bugs / [B18] Pets eat off stacks of forbidden food - is this a bug?
January 24, 2018, 03:20:50 PM
Just started a lone survivor game and the bonded yorkie ate from a forbidden stack of Packaged Survival Meals. Has this always existed? Should it?
#5
Bugs / cannot right-click/override IED construction if someone else is doing it [B18]
January 22, 2018, 10:56:36 PM
To reproduce: Blueprint an IED, draft Lumi to prevent her from doing anything, and unpause until Frank begins building it. Now, select Lumi, undraft, and right-click does nothing.
Lumi and Frank both must have construction at least 3.
There's a small chance this is due to mods, but this behavior also happens in other areas (such as manning a turret) so I believe it's a bug.
Lumi and Frank both must have construction at least 3.
There's a small chance this is due to mods, but this behavior also happens in other areas (such as manning a turret) so I believe it's a bug.
#6
Bugs / Re: Sandbags cost 5x more than in game popup
January 16, 2018, 09:42:18 AM
One easy way to tell is after the blueprint has been filled but before it's built, just click on it and see what it says. It'll say how many resources are in it. If you cancel the blueprint before it's built, you'll get all the resources back and can verify that way, too.
#7
Bugs / Re: Bug: cannot assign/override a colonist to turret if reserved (B18)
January 16, 2018, 08:36:53 AMQuote from: Calahan on January 16, 2018, 06:08:17 AMIn that case, you should also note that the game shows a colonist manning a mortar as "Operating turret".
There are no manned turrets in the vanilla game, but if you mean mortars (since they are manned in vanilla) then yes, there does appear to be an issue here.
#8
Bugs / Re: Insects attacking colonists because of weather conditions
January 16, 2018, 05:14:46 AM
Yeah, I definitely see your point. I'm curious if the "source" of attacks on hives is considered, and if this is intentional or not. It seems like a side-effect, so I'm not disagreeing with you, but rather, I'm wondering if they said "oh, this is a cool side-effect, let's leave it in."
#9
Bugs / Re: Bug: cannot queue action on a sleeping colonist (B18)
January 16, 2018, 05:10:54 AMQuote from: Canute on January 16, 2018, 04:17:35 AMI personally don't know how the scheduler works, although I've written schedulers myself in the past. And I'm pretty sure sleeping is not particularly complex compared to other tasks. It basically has one variable to check: rested state. It doesn't even update mood or have to drop items or something when completed. So I'm not sure why you think it's complex.
Sleeping isn't a simple task.
I'm just reporting a bug that will hopefully be fixed in 1.0. I'm reporting everything I find that does not appear to be correct.
Do you have independent confirmation from a dev on anything? Otherwise it's just speculation, right? Do you disagree it's a bug, complex or not?
#10
Bugs / Re: Bug: cannot queue action on a sleeping colonist (B18)
January 16, 2018, 02:37:47 AMQuote from: Vlad0mi3r on January 16, 2018, 12:44:54 AMThere could be lots of ticks, but there are lots of ticks cutting down a tree.
I think this is WAD. There would be lots of ticks between giving that order and it being carried out.
I know I have tried it but I think is fair to wait until they wake up to be bossing them around.
The queuing system should queue things. In this case, exactly what you said: wait until they wake up to be bossing them around. It's not an order until they complete what they're doing, which is sleeping.
I'm pretty sure that is not working as intended. (what does WAD mean?)
#11
Bugs / Bug: cannot assign/override a colonist to mortar if reserved (B18)
January 16, 2018, 02:34:30 AM
To repeat bug:
Send Colonist A to man turret. Try to send Colonist B -- you cannot.
(I have a few basic mods, but I don't think any would affect this)
Moderator's edit (Calahan) - Changed the word turret to mortar in the title to more accurately reflect the issue.
Send Colonist A to man turret. Try to send Colonist B -- you cannot.
(I have a few basic mods, but I don't think any would affect this)
Moderator's edit (Calahan) - Changed the word turret to mortar in the title to more accurately reflect the issue.
#12
Bugs / Re: Insects attacking colonists because of weather conditions
January 15, 2018, 09:30:45 PM
I can verify this happens, but not positive it is unintended. It makes cold snaps more dangerous in mountain/cave areas.
#13
Bugs / Bug: cannot queue action on a sleeping colonist (B18)
January 15, 2018, 09:27:26 PM
The queued action simply disappears when shift-right-clicking something you want them to do when they wake.
#14
General Discussion / Re: Official: New content in progress for Alpha 17
April 12, 2017, 12:22:37 AMQuotemake cannibalism a bit less ho-humCannibalism should be a big deal, even worse if not starving and resorting to it solely as fuel. But after a season or so of it, would probably have less of an effect as the initial disgust by a non-cannibal.
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