Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - about 30 midgets

#1
Mods / Re: Polearms
July 30, 2017, 06:39:43 PM
I guess you could make a gun-type object that uses a polearm texture; add an empty texture for the projectile, and make the range (2). Also, add melee damage so that if they were to reach the pawn, it'd still be doing more damage than bare fists.

That's the same concept used by mods that add throwing weapons (tomahawk etc.)

I mean, the said method would be more complex than making a melee that has a range of 2 tiles, but if it's not possible, then... that's the solution
#2
General Discussion / Re: I need help in dev mode
July 26, 2017, 02:49:36 PM
@OP, have you tried restoring the pelvis? I'm assuming he has pre-existing injuries and you'd like to keep them for more realism.

Quote from: Shurp on July 23, 2017, 09:47:35 PM
Nah, it's not so hard.  I only use it when faced with something I can't correct in game.

I can relate. I don't mind if my colonists lose a limb, get injured, or die due to my orders, I can accept that.
But the moment they get harmed by random bs, I get livid.
By random, I don't mean random events- I mean random AI/severe rng mishaps that shouldn't happen.
#3
        In my opinion, your view of obsoletion is exaggerated (resources DO need to be taken into account, it's a valid argument);
However, I agree that vanilla weapons lack advancement between each other.
While I do get what you're saying, using your solution with only the current vanilla guns would make advancing through them feel too cumbersome(?).

QuoteI would prefer if the abilities of the Machining Table were a bit more spread out.
Making Pistols or Revolvers, Shotguns and Bolt-Action Rifles at the Electric Smithy ( to have a bit of difference to Tribals )

Even then, there still are guns that are obsolete- you'd either make a bow or a bolt-action rifle given the choices.
I mean, why use a pistol/revolver when bows are more efficient?

I just think there should be more choices between tribal and modern, and past the modern tech (not just the Charged Rifle). I'm not demanding it though, I find the vanilla more balanced than anything I could think of without being engaged into more serious planning.
#4
If you're hiding in a bedroom, you could deconstruct a bed then build a wall right behind the door so there wouldn't actually be a path towards your cornered pawn/s. Haven't tried with stone walls, but wooden walls are pretty quick to build.

the other methods work just as fine tho
#5
General Discussion / Re: Tribal start getting rekt
April 30, 2017, 08:40:36 PM
Did the guys in power armor carry guns that set you on fire? If so, that was probably the Commando faction from Glittertech. In the patch notes, it's said that they attack after 150 days.

if not, then idk

The normal amount of raiders should be a lot less. At 100k~ wealth Cassandra intense, I still get about 14 raiders that aren't even armed w/ charge rifles.
#6
When I get those kind of types, I assign several colonists to warden that pawn and then forget about them- but that's the luxury of living in a temp forest, I get lots of excess food due to animals. It's like wrapping a surprise present for myself.

If I get more than I have room for, I harvest them for parts.
Unless they have good stats.