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Messages - arcweldx

#1
I like all of the changes. I like all of the things that challenge simple solutions like "I have a wall, I don't need to worry about anything now."

Doors are fine. Wooden doors too weak? Build out of stone (it's great that the speed of wooden doors is now offset by their weakness, it also makes autodoors more important). Still having problem with things bashing through the doors? Make double-stacked doors. Make sure you have firing points to the sides to harass anything trying to break through. Have multiple layers of defenses. A system of strong points throughout your base. Adopt hit-and-run tactics and a base layout that allows this (helps to deal with being outnumbered).

The idea that the changes now force use to slug it out toe-to-toe is nonsense. Approach things more creatively, definitely. That's not a bad thing.
#2
1. The animal interface could use a single button to set /clear all animals to follow. Being able to hold a key down and using mouse-over to select / unselect multiple animals to follow, instead of having to click each individual animal, would really avoid the tediousness of preparing animals for a fight.

2. Setting animals to "guard" (attack anything within their assigned zone) would be great. Could be used for fights but also for using dogs to guard the cattle & fields from wandering wildlife. We REALLY need the ability to create more animal areas though, the current number is just not enough to have multiple specialised roles.

3. As many have said, even when "released" animals often don't do anything...it's just so unpredictable.

4. I keep my animals in the back as a reserve - too dangerous to let them get in the way of flying bullets. It's only when the raiders flee that I like to "release the hounds" to chase down stragglers (but as often as not, released animals just don't do anything).
#3
Is there snow on top of the grass and have you cleared the snow?
#4
Ideas / Re: Ate without table
May 12, 2017, 07:28:37 AM
Putting more tables around the map would be ok if it weren't for the fact that pawns love to "relax socially" at the table that's halfway across the map instead of the magnificent dining/rec room just steps away. It's a huge waste of time and puts them far away from where they should be when they finally get back to work. It's such a headache I often prefer to take the "didn't eat at a table" hit.

Maybe a way to define acceptable "joy event areas"?
#5
Bugs / Can't select or clean Rubble [A17.1534]
May 11, 2017, 04:03:37 AM
Rubble x 3 in multiple locations can't be selected for cleaning.

In home area, accessible, pawn assigned to cleaning / mining.

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