Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - GrimTuna

#1
General Discussion / Re: Alpha4f difficulty
June 08, 2014, 12:38:55 AM
Somewhat conflicted regarding how to answer this poll.

Pirate difficulty seemed fine. Random events seemed fine.

Having a dozen squirrels go psychotic and murder my entire colony seemed a teeny bit unfair though. This was at around the 55 day mark, but I only had 4 colonists (would have had 5 - one death to pirates). Had 2 pistols and 2 rifles equipped at the time of the attack. The squirrels stacked up at a door, bashed it down, and then proceeded to incapacitate my colonists one by one (each one taking a couple of seconds to go down). I managed to equip frag grenades on the last colonist, but there was no way to get her to shoot because the squirrels are too damn fast (can't move away fast enough to get room to force-attack before getting meleed again).

If I had been thinking, I would have stacked all my colonists on one of my own turrets and then shot it until it exploded (hoping some colonists lived through the explosion). That doesn't strike me as the kind of thing a colonist would do though (very out of character meta gaming).

Some possible suggestions:

  • Let melee hit everything in a square. The stacked squirrels would have probably gone down then.
  • Let turrets shoot at the annoying furry rats.
  • Larger movement/offense/defense penalties for stacked creatures.
  • Let me train a squirrel army of my own.