Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - bolbies

#1
Releases / Re: [B18][MODLIST] Glitter Tech
February 04, 2018, 01:53:52 AM
Quote from: Harry_Dicks on February 03, 2018, 11:40:17 PM
Don't think that's a big issue, it's just saying it can hit anything within that radius, but cannot display it's actual radius due to size limitation on your map. I think it is anything with a radius over 60 will have this issue. Anyway, that's how I would interpret this.

Okay that's good then. Do you have any idea what's up with the faulty mortars?
#2
Releases / Re: [B18][MODLIST] Glitter Tech
February 03, 2018, 11:25:23 PM
I'm getting an error saying "not enough squares to get to radius 504". It also seems that mortars don't fire unless they can see the enemy. I've tried both Github and Dropbox.
#3
Releases / Re: [A17] Dinosauria: A Rimworld Mod / v1.2
December 12, 2017, 12:24:49 AM
Quote from: Harry_Dicks on December 11, 2017, 07:41:37 PM
Did you ever find out the answer to that? In the OP I didn't read anything about re-uploading it anywhere, hmmm...

No I didn't. There's nothing on the steam page either.
#4
Releases / Re: [A17] Dinosauria: A Rimworld Mod / v1.2
December 07, 2017, 04:43:08 PM
Is it allowed for someone to upload a non-steam download? Spincrus hasn't been on in a couple weeks.
#5
Outdated / Re: [A17] Quicksaver
December 04, 2017, 01:27:26 PM
I see that you updated this on steam. Would you mind uploading a non-steam download link please? Thank you!
#6
Outdated / Re: [A17] Quicksaver
November 20, 2017, 06:46:56 PM
Will this be updated for B18?
#7
Releases / Re: [A17] Misc. Robots++
September 12, 2017, 12:15:15 AM
I use this and the Psychology mod, and for some reason my ER bots drop their medicine every time they use one and have to keep picking it back up. This is the error it gives me. Any ideas on how to fix it?

JobDriver threw exception in initAction. Pawn=ER Bot (Tier 4), Job=TendPatient A=Thing_Human3552084 B=Thing_HerbalMedicine3660237, Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought (Verse.Pawn,Verse.Pawn) <0x00015>
at (wrapper dynamic-method) RimWorld.TendUtility.DoTend_Patch1 (Verse.Pawn,Verse.Pawn,RimWorld.Medicine) <0x004b6>
at RimWorld.Toils_Tend/<FinalizeTend>c__AnonStorey260.<>m__53 () <0x000e4>
at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x002d9>
lastJobGiver=AIRobot.X2_JobGiver_Work, curJob.def=TendPatient, curDriver=RimWorld.JobDriver_TendPatient
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#8
Mods / Re: Help With Mod Load Order
July 27, 2017, 05:42:29 PM
Well that's weird because in the load order Psychology was above Robots++ so I don't get why they have a problem with it. I put the error on the forum a couple days ago but so far there hasn't been a response yet.
#9
Mods / Re: Help With Mod Load Order
July 27, 2017, 10:52:11 AM
@SpaceDorf: What's weird about that is none of the patients have the bleeding heart trait to treat, so I don't know why they're trying to.

@Hikitsune-Red: I am trying it out now!

Edit: reorganizing my load order seems to have fixed the error about the meals so that's one down. Thanks Hikitsune-Red!
#10
Mods / Re: Help With Mod Load Order
July 26, 2017, 11:30:26 AM
Here is the whole output log. They include "started 10 jobs in one tick", which happens when visitors come. Obviously that comes from the Hospitality mod. The other is when an ER or Omni bot from Misc Robots ++ tends to a patient, they drop it after treating each wound. The last has something to do with making meals. Thank you for helping out!

https://www.dropbox.com/s/lzd6iujet7v6psc/output_log.txt?dl=0
#11
Mods / Help With Mod Load Order
July 25, 2017, 08:01:19 PM
I recently started a new colony after updating to A17 and as my colony grows I get more repetitive errors. I'm hoping it's just due to my load order. Does this look fine?

Core
HugsLib
Psychology
AllowTool
Autoclose Event Notifications
Cooks Can Refuel
Hand Me That Brick
ICanFixIt
StackXXL
Mending
ReclaimFabric-ReclaimFabric1.9
TechAdvancing
WM Reuse Pods
LongRangePodLauncher
Miscellaneous_Core
Miscellaneous_Robots
Robots_PlusPlus_Misc_Robots_Xtension
Miscellaneous_Objects
StackMerger
QualityFix-1.0.17b.0.0
[A17] XeoNovaDan's Surgery Tweaks
Organ thoughts
More Vanilla Turrets
[A17] Shooting Skill Rebalanced
MadSkills-A17-2.0.0
PowerSwitch
Quicksaver
RBSE - Lite Edition 1.7
ADogSaid-full A17
Blueprints
FollowMe
TilledSoil
RT_Fuse-A17-1.0.6
VeinMiner
Harvest Everything!
EdBPrepareCarefully
Antimatter Power
Hospitality
MiningShaftA16
Furnace-0.17.1546
Miscellaneous_TrainingFacility
RW_RefugeeStats
Cruise Missile Turret
sns
SimpleSidearms-1.2.0
Glitterworld Medicine Crafting
JTDrill5Eva
MoreTradeShips
OHU-Dropships-1.34
BillysCaravanFormation
BillysLoadTransportPods
QualityBuilder
OmniLocator
Miniaturisation
RuntimeGC
#12
Releases / Re: [A17] Misc. Robots++
July 25, 2017, 03:04:17 PM
I started getting this error. It makes the ER bots drop the medicine every time they treat a wound.

JobDriver threw exception in initAction. Pawn=ER Bot (Tier 4), Job=TendPatient A=Thing_Human3552084 B=Thing_HerbalMedicine3660237, Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought (Verse.Pawn,Verse.Pawn) <0x00015>
at (wrapper dynamic-method) RimWorld.TendUtility.DoTend_Patch1 (Verse.Pawn,Verse.Pawn,RimWorld.Medicine) <0x004b6>
at RimWorld.Toils_Tend/<FinalizeTend>c__AnonStorey260.<>m__53 () <0x000e4>
at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x002d9>
lastJobGiver=AIRobot.X2_JobGiver_Work, curJob.def=TendPatient, curDriver=RimWorld.JobDriver_TendPatient
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#13
I just tried making a new colony, spawning the ships and loading them up, and now I have a new error that seems to disable the ability for pawns to get in the ship. I'm thinking that it is conflicting with a mod if I seem to be the only one having this kind of trouble.

JobDriver threw exception in initAction. Pawn=Fedon, Job=EnterShip A=Thing_OHUDropShip60685, Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.AI.ReservationManager.Reserve (Verse.Pawn claimant, LocalTargetInfo target, Int32 maxPawns, Int32 stackCount, Verse.ReservationLayerDef layer) [0x00000] in <filename unknown>:0
  at Verse.AI.ReservationUtility.Reserve (Verse.Pawn p, LocalTargetInfo target, Int32 maxPawns, Int32 stackCount, Verse.ReservationLayerDef layer) [0x00000] in <filename unknown>:0
  at Verse.AI.Toils_Reserve+<Reserve>c__AnonStorey4F7.<>m__7DF () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0  lastJobGiver=, curJob.def=EnterShip, curDriver=OHUShips.JobDriver_EnterShip
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob(Job, JobTag)
OHUShips.<>c__DisplayClass73_0:<GetFloatMenuOptions>b__0()
Verse.FloatMenuOption:Chosen(Boolean)
Verse.FloatMenuOption:DoGUI(Rect, Boolean)
Verse.FloatMenu:DoWindowContents(Rect)
Verse.FloatMenuMap:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey2C4:<>m__1B1(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
#14
Quote from: Orion on July 16, 2017, 05:23:46 AM
Since when are you getting them? Which version do you use? Constantly as in "every frame" or "every couple of minutes"? Immediately when you load your game or so you have to do something? Are guests present in your game when it happens? Do you have beds? What if you destroy them all? What if you send the guests away?

I've been getting them for a little while but now that big groups of visitors come it becomes quite common. It seems to occur only when my colonists attempt charming visitors. When visitors aren't there, there aren't any errors. I will try destroying the beds and send the guests away and get back to you.

Edit: I deleted the beds and sent the guests away separately, then together, and I still get the errors. But when the visitors get out of the home area and my pawns stop trying to charm them, the errors stop.
#15
I am getting these errors constantly. Any ideas on how to fix them?

Billa started 10 jobs in one tick. newJob=GuestImproveRelationship A=Thing_Human14062047 jobGiver=RimWorld.JobGiver_Work jobList=(GuestImproveRelationship A=Thing_Human14062047) (GuestImproveRelationship A=Thing_Human14062047) (GuestImproveRelationship A=Thing_Human14062047) (GuestImproveRelationship A=Thing_Human14062047) (GuestImproveRelationship A=Thing_Human14062047) (GuestImproveRelationship A=Thing_Human14062047) (GuestImproveRelationship A=Thing_Human14062047) (GuestImproveRelationship A=Thing_Human14062047) (GuestImproveRelationship A=Thing_Human14062047) (GuestImproveRelationship A=Thing_Human14062047) (GuestImproveRelationship A=Thing_Human14062047)  lastJobGiver=RimWorld.JobGiver_Work
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<WaitToBeAbleToInteract>c__AnonStorey26B:<>m__DC()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
Hospitality.<>c__DisplayClass3:<GotoGuest>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<WaitToBeAbleToInteract>c__AnonStorey26B:<>m__DC()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
Hospitality.<>c__DisplayClass3:<GotoGuest>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<WaitToBeAbleToInteract>c__AnonStorey26B:<>m__DC()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
Hospitality.<>c__DisplayClass3:<GotoGuest>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<WaitToBeAbleToInteract>c__AnonStorey26B:<>m__DC()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
Hospitality.<>c__DisplayClass3:<GotoGuest>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<WaitToBeAbleToInteract>c__AnonStorey26B:<>m__DC()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
Hospitality.<>c__DisplayClass3:<GotoGuest>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<WaitToBeAbleToInteract>c__AnonStorey26B:<>m__DC()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
Hospitality.<>c__DisplayClass3:<GotoGuest>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<WaitToBeAbleToInteract>c__AnonStorey26B:<>m__DC()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
Hospitality.<>c__DisplayClass3:<GotoGuest>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<WaitToBeAbleToInteract>c__AnonStorey26B:<>m__DC()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
Hospitality.<>c__DisplayClass3:<GotoGuest>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<WaitToBeAbleToInteract>c__AnonStorey26B:<>m__DC()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
Hospitality.<>c__DisplayClass3:<GotoGuest>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<WaitToBeAbleToInteract>c__AnonStorey26B:<>m__DC()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
Hospitality.<>c__DisplayClass3:<GotoGuest>b__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Object reference not set to an instance of an object
Verse.Log:Warning(String)
Hospitality.ThoughtWorker_Beds:CurrentStateInternal(Pawn)
RimWorld.ThoughtWorker:CurrentState(Pawn)
RimWorld.SituationalThoughtHandler:TryCreateThought(ThoughtDef)
RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts()
RimWorld.SituationalThoughtHandler:AppendMoodThoughts(List`1)
RimWorld.ThoughtHandler:GetAllMoodThoughts(List`1)
RimWorld.ThoughtHandler:GetDistinctMoodThoughtGroups(List`1)
RimWorld.ThoughtHandler:TotalMoodOffset()
RimWorld.Need_Mood:get_CurInstantLevel()
RimWorld.Need_Seeker:NeedInterval()
RimWorld.Need_Mood:NeedInterval()
RimWorld.Pawn_NeedsTracker:NeedsTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()