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Messages - CptSnuggles

#1
Mod bugs / Re: A17b - Mech ship takes no damage
June 11, 2017, 02:54:42 PM
@ Calahan - Thanks!
#2
Mod bugs / A17b poison/psychic ship bug
June 11, 2017, 10:03:28 AM
-Game started in A17a, Crash Landed, Cassandra Extreme; upgraded to A17b; Steam
-Started with Prepare Carefully mod but running unmodified at the time of the bug
-Psychic Ship event occurred, I sent my colonists out to deal with it, they shot the ship for several minutes but it never dropped below 1177 hp (98%). It also never spawned any mechanoids. I tried melee attacking it, but still no effect. Mood debuff remained active; poison circle remained active but did not expand after the hp froze.
-Reloaded a previous save, played for a few minutes, got a Poison Ship event instead. Same story. Froze at 1182 hp this time. Poison circle remained active but neither expanded nor shrunk after the hp froze.
-Replicating this bug: all I've tried is reloading my saves before the event, after the event, and during combat. The bug continued to occur in all instances.
-Attachments: save file during the poison ship event, before the bug itself occurred; output log from after the bug occurred. I also have the save file from before the psychic/poison ship events, but I can't attach it here due to file size restrictions.

[attachment deleted by admin due to age]