I was thinking that a mod centered around the Fallout Universe created by Interplay and Bethesda would work rather well with the game mechanics of Rimworld.
Instead of having only three refuges land on a planet to either start a colony or build a ship and leave, why not awake from Cryo-sleep years after a nuclear war to rebuild civilization with a random or set number of people and resources from your vault?
Imagine if you wanted an Easy start so you have a "Control" vault that has everything that it needs to rebuild properly. For instance you have good weapons, good facilities,plenty of resources to start with and skilled people that get along rather well and you just need to expand and build something like Vault City from Fallout 2.
If you wanted a more difficult start you would be given a vault that was set as a social experiment.
For instance your vault starts off with a bunch of people who don't like each other, or your only weapons are rocket launchers or all of your occupants are pacifists etc.
Items like Power Armor, energy weapons,mini guns and turrets are already in the game but I don't think jumpsuits have been added.
The Tribals, raiders,settler and evil robot factions are already there, its just that there aren't any super mutants or ghouls in the game.
One thing that I think would be a bit difficult to implement would be radiation mechanics into the game. How would one add irradiated zones into the game? How could you have a colonist take chems like rad-X or Rad-away to treat radiation sickness? How would one code for water to be irradiated and unsafe to use for plants or drinking?
I feel that there is a lot of potential for this idea, but I don't have the technological expertise or the time to put it into practice so I'm just going to hope for someone smarter than I to pick this up.
Instead of having only three refuges land on a planet to either start a colony or build a ship and leave, why not awake from Cryo-sleep years after a nuclear war to rebuild civilization with a random or set number of people and resources from your vault?
Imagine if you wanted an Easy start so you have a "Control" vault that has everything that it needs to rebuild properly. For instance you have good weapons, good facilities,plenty of resources to start with and skilled people that get along rather well and you just need to expand and build something like Vault City from Fallout 2.
If you wanted a more difficult start you would be given a vault that was set as a social experiment.
For instance your vault starts off with a bunch of people who don't like each other, or your only weapons are rocket launchers or all of your occupants are pacifists etc.
Items like Power Armor, energy weapons,mini guns and turrets are already in the game but I don't think jumpsuits have been added.
The Tribals, raiders,settler and evil robot factions are already there, its just that there aren't any super mutants or ghouls in the game.
One thing that I think would be a bit difficult to implement would be radiation mechanics into the game. How would one add irradiated zones into the game? How could you have a colonist take chems like rad-X or Rad-away to treat radiation sickness? How would one code for water to be irradiated and unsafe to use for plants or drinking?
I feel that there is a lot of potential for this idea, but I don't have the technological expertise or the time to put it into practice so I'm just going to hope for someone smarter than I to pick this up.