This game is bulltshit by some aspect. Why those fudging stupid foolish colonists go to the rooms with VERY HIGH TEMP OR JUST fudging GO TO WATCH SUN WHERE ENEMY JUST RAID BASE. THOSE IDIOTS NEED TO fudging REPAIR EVERYTHING WHAT IS NEAR DANGEROUS THINGS, Fudge YOU TYNAN, Fudge YOU SO MUCh.
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#2
Mods / Re: Force make a party
March 24, 2018, 10:49:45 AM
What a shame, i send administrators of this site to upload this mod xDDD
#3
Outdated / Re: [B18] NRG v1.2 (New Energy Weapons!) [UPDATE]
March 22, 2018, 04:00:53 AM
Fix grenade scars because when someone take damage from pulse grenade and heal from them it just spawn he's healty now, hes healty now, hes healthy now.
#4
Unfinished / Re: [B18] [WIP] Replimat - Distributed food replicator system
March 14, 2018, 12:21:22 PM
Nevermind, conflict with Smarter Food Selection
#5
Unfinished / Re: [B18] [WIP] Replimat - Distributed food replicator system
March 14, 2018, 12:08:32 PM
Doesn't work, when everything is builded they won't use it and they stop eat normal meals
#6
General Discussion / Re: Scenario Edit: Is there any ranged weapons damage modifier?
March 14, 2018, 05:15:04 AM
I have tried, nothing changed.
#7
General Discussion / Scenario Edit: Is there any ranged weapons damage modifier?
March 13, 2018, 05:31:39 AM
I want to increase ranged weapons damage, don't want to bother with all those xml files. I don't see any modifier for this. I have tried blunt and sharp stats increase but nothing changed.
#8
Releases / Re: [B18] DeepRim. Underground exploration/mining! With tunnels now! Update:March 03
March 05, 2018, 03:16:44 PM
Mod is awesome but there is a really big problem. Can't deconstruct or destroy shaft. I don't have any active undeground maps so.. help? EDIT: I destroyed in while some undeground map was active o.0
Exception ticking Wolf: System.NullReferenceException: Object reference not set to an instance of an object
at DeepRim.Building_MiningShaft.Abandon () <0x0001c>
at DeepRim.Building_MiningShaft.Destroy (Verse.DestroyMode) <0x00010>
at Verse.Thing.Kill (System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x0001b>
at Verse.DamageWorker.Apply (Verse.DamageInfo,Verse.Thing) <0x001e9>
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x00060>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
at RimWorld.Verb_MeleeAttack.ApplyMeleeDamageToTarget (Verse.LocalTargetInfo) <0x000ee>
at (wrapper dynamic-method) RimWorld.Verb_MeleeAttackBase.TryCastShot_Patch1 (object) <0x003e8>
at (wrapper dynamic-method) Verse.Verb.TryCastNextBurstShot_Patch1 (object) <0x0007c>
at Verse.Verb.VerbTick () <0x0005c>
at Verse.VerbTracker.VerbsTick () <0x00034>
at Verse.HediffComp_VerbGiver.CompPostTick (single&) <0x0001c>
at Verse.HediffWithComps.PostTick () <0x00049>
at Verse.Pawn_HealthTracker.HealthTick () <0x00086>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x001a9>
at TickMultiThread.SpecialInjector_TickMultiThreadDetour2._Tick (Verse.TickList) <0x00759>
Verse.Log:Error(String)
TickMultiThread.SpecialInjector_TickMultiThreadDetour2:_Tick(TickList)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Exception ticking Wolf: System.NullReferenceException: Object reference not set to an instance of an object
at DeepRim.Building_MiningShaft.Abandon () <0x0001c>
at DeepRim.Building_MiningShaft.Destroy (Verse.DestroyMode) <0x00010>
at Verse.Thing.Kill (System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x0001b>
at Verse.DamageWorker.Apply (Verse.DamageInfo,Verse.Thing) <0x001e9>
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x00060>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00275>
at RimWorld.Verb_MeleeAttack.ApplyMeleeDamageToTarget (Verse.LocalTargetInfo) <0x000ee>
at (wrapper dynamic-method) RimWorld.Verb_MeleeAttackBase.TryCastShot_Patch1 (object) <0x003e8>
at (wrapper dynamic-method) Verse.Verb.TryCastNextBurstShot_Patch1 (object) <0x0007c>
at Verse.Verb.VerbTick () <0x0005c>
at Verse.VerbTracker.VerbsTick () <0x00034>
at Verse.HediffComp_VerbGiver.CompPostTick (single&) <0x0001c>
at Verse.HediffWithComps.PostTick () <0x00049>
at Verse.Pawn_HealthTracker.HealthTick () <0x00086>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x001a9>
at TickMultiThread.SpecialInjector_TickMultiThreadDetour2._Tick (Verse.TickList) <0x00759>
Verse.Log:Error(String)
TickMultiThread.SpecialInjector_TickMultiThreadDetour2:_Tick(TickList)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#9
Mods / Force make a party
March 03, 2018, 02:47:36 PM
Hey , how can I make a mod that when i right click with colonist on hmm spot it forces him to make a party?
I can't find anything in xml.
I can't find anything in xml.
#10
General Discussion / Re: My colonist had extreme infection after 1 minute of fight with manhunter iguana
February 21, 2018, 11:08:21 AM
His ból is brak because she's dead xD
Before dead she had instant extream infection.
Before dead she had instant extream infection.
#11
General Discussion / My colonist had extreme infection after 1 minute of fight with manhunter iguana
February 21, 2018, 10:49:07 AM
My colonist had extreme infection after 1 minute of fight with manhunter iguana and she died.
I think its not normal -,-
https://imgur.com/a/TTCEs
I think its not normal -,-
https://imgur.com/a/TTCEs
#12
Releases / Re: [B18] A RimWorld of Magic
February 19, 2018, 08:19:34 PM
Last version isn't working. Can't cast any spell.
I found out! It's not updated Jecs tools. So if you update its working like a charm!
Field 'AbilityUser.VerbProperties_Ability.canCastInMelee' not found.
at (wrapper dynamic-method) Verse.AI.JobDriver.SetupToils_Patch1 (object) <0x000a5>
at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x006de>
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () <0x0018e>
at Verse.AI.Pawn_JobTracker.EndCurrentJob (Verse.AI.JobCondition,bool) <0x002f4>
at Verse.AI.JobDriver.EndJobWith (Verse.AI.JobCondition) <0x00038>
at Verse.AI.Pawn_JobTracker.TryTakeOrderedJob (Verse.AI.Job,Verse.AI.JobTag) <0x001a0>
at AbilityUser.PawnAbility.UseAbility (AbilityUser.AbilityContext,Verse.LocalTargetInfo) <0x00101>
at AbilityUser.PawnAbility.TryCastAbility (AbilityUser.AbilityContext,Verse.LocalTargetInfo) <0x00194>
at AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix (RimWorld.Targeter) <0x002ee>
at (wrapper dynamic-method) RimWorld.Targeter.ProcessInputEvents_Patch1 (object) <0x0002e>
at RimWorld.MapInterface.HandleMapClicks () <0x00043>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x000ed>
at Verse.Root.OnGUI () <0x000c6>
I found out! It's not updated Jecs tools. So if you update its working like a charm!
Field 'AbilityUser.VerbProperties_Ability.canCastInMelee' not found.
at (wrapper dynamic-method) Verse.AI.JobDriver.SetupToils_Patch1 (object) <0x000a5>
at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x006de>
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () <0x0018e>
at Verse.AI.Pawn_JobTracker.EndCurrentJob (Verse.AI.JobCondition,bool) <0x002f4>
at Verse.AI.JobDriver.EndJobWith (Verse.AI.JobCondition) <0x00038>
at Verse.AI.Pawn_JobTracker.TryTakeOrderedJob (Verse.AI.Job,Verse.AI.JobTag) <0x001a0>
at AbilityUser.PawnAbility.UseAbility (AbilityUser.AbilityContext,Verse.LocalTargetInfo) <0x00101>
at AbilityUser.PawnAbility.TryCastAbility (AbilityUser.AbilityContext,Verse.LocalTargetInfo) <0x00194>
at AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix (RimWorld.Targeter) <0x002ee>
at (wrapper dynamic-method) RimWorld.Targeter.ProcessInputEvents_Patch1 (object) <0x0002e>
at RimWorld.MapInterface.HandleMapClicks () <0x00043>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x000ed>
at Verse.Root.OnGUI () <0x000c6>
#13
General Discussion / Re: How can we improve the design of animals in combat?
February 12, 2018, 01:09:26 PM
They are great for meat.
#14
Mods / Mod that remove mining ability from raiders.
February 07, 2018, 01:11:12 PM
Can anyone make a small mod/patch mod that remove mining ability from raiders? I don't like when they just dig to my base instead of destroying walls and doors. But i want them to save theirs mining stats but don't let them mine when they raid.
#15
General Discussion / Re: Rimworld with ReShade, my config.
January 26, 2018, 04:34:13 PM
My config for ReShade
[attachment deleted by admin: too old]
[attachment deleted by admin: too old]