I was thinking that it'd be cool to add a mood boost when a colonist recovers from a long disease (like an infection or sensory mechanites), or when after a colonist makes it through a withdrawal period. You know after 10-15 days of being sick or having withdrawal symptoms it'd make sense for them to feel revitalized again.
I think It'd make the game more realistic. Since they get a mood penalty when they are sick it'd make sense for them to get a mood bonus when they overcome that disease/illness.
What do you guys think?
Cheers, Maiel
I think It'd make the game more realistic. Since they get a mood penalty when they are sick it'd make sense for them to get a mood bonus when they overcome that disease/illness.
What do you guys think?
Cheers, Maiel