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Messages - Maiel91

#1
Ideas / Healthy Colonist mood boost?
June 23, 2017, 03:51:16 AM
I was thinking that it'd be cool to add a mood boost when a colonist recovers from a long disease (like an infection or sensory mechanites), or when after a colonist makes it through a withdrawal period. You know after 10-15 days of being sick  or having withdrawal symptoms it'd make sense for them to feel revitalized again. 
I think It'd make the game more realistic. Since they get a mood penalty when they are sick it'd make sense for them to get a mood bonus when they overcome that disease/illness.
What do you guys think?

Cheers, Maiel