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Messages - messiah

#1
General Discussion / Re: Rim World end-game and Ending
January 11, 2017, 05:14:13 AM
Quote from: Lizardo on October 22, 2016, 12:19:30 PM
Better I think to have a constant stream of new things to improve your colony with than some misfitting kludge imposed as a 'goal'.

Agree. There should be no end goal for such a game. There should be tools for endless expansion probably with exponential complications, for example you could colonize all planet, but there would be another developing factions, which may be more powerful then you are and if you manage to win and dominate you could move to another planet. Anyways, these are only imaginary thoughts. I only hope that RimWorld would be expanded and we will see more content with super mods.
#2
Quote from: skyarkhangel on January 10, 2017, 09:22:53 PM
Updated to 1.6.9.4

Thanks a lot! Keep it up. This mod adds a lot to gameplay.
#3
Mods / Re: Items list mod
January 06, 2017, 05:09:50 AM
Thanks for the tip! I don't understand why such menu is not present in basic colony interface.
#4
Mods / Items list mod
January 05, 2017, 01:51:40 PM
I've searched, but didn't find any mod, which would simply provide a list of all colony items. Is there any for latest version (a16)?
#5
Quote from: gustavoghe on January 03, 2017, 05:18:13 PM
I dont see why, we can not ask for flexibility refering to ammo usage. The concept of it is great, but the fact that you have to micromanage it to a point where you almost have to have 100´s of loadouts to get a colony of 10 people to be able to use what is looted from raiders, its awufull.

Quote from: Adalah217 on January 03, 2017, 05:23:00 PM
Half the mod revolves the use of ammo. It's impractical to remove it entirely.

Ultimately, a good solution would have the mod use fewer types of ammo. This is exactly what my goal is right now as I make a compatibility patch for LewisDTC's weapon mods. I'm not sure how to override CR's ammo so it doesn't appear though. Anyone have any thoughts?

Same here and I offered a solution to this problem. There is no need to remove anything. Simply add some kind of automation and it will be superb.
#6
Quote from: porcupine on January 02, 2017, 11:15:48 AM
Quote from: messiah on January 02, 2017, 05:34:45 AM
I think the best solution for the loadouts is to add such options as: "take best available melee/ranged weapon" and "take best available ammo" and that's it. Even better to make this a default.

And by that logic, the best ranged weapon is?

The best way to accomplish this, is to get RW ported to consoles.  That's when stuff always gets dumbed down :).

That's indeed not an easy question, but IMHO there should be an option to make this automated. For example it can be as simple as: "most damage dealt and best quality", of course this is very simple, so it could be expanded to some groups, for example instead of listing every available pistol it could be grouped: "take any/best (quality) pistol with any/specific ammo". If such system would be implemented, it would be a blast.

Concerning your console comment: play 4X space Distant Worlds - there is automation for literally every aspect of the game and it is not for consoles. You can even watch without playing ) My point is: making something NOT tedious doesn't mean dumbing it down, it's just an option, you can turn it off.
#7
I think the best solution for the loadouts is to add such options as: "take best available melee/ranged weapon" and "take best available ammo" and that's it. Even better to make this a default.
#8
Outdated / Re: [A16] Combat Realism v.1.6.9.2 (28.12.16)
December 30, 2016, 05:47:37 PM
I've just tried this mod for the first time. I think it's awesome, but manually managing loadouts is very tedious, especially taking into account different ammo types and the fact you can't get someone take something other not in current loadout. Any tips?
#9
General Discussion / Re: Kickstarter is live!
October 02, 2013, 04:34:57 PM
It's a shame there is no lower then $20 tier. I was expecting $10 as a minimum pledge with complete game (no access to alpha/beta). For comparison planetary annihilation was $20 for retail and prison architect is currently on steam for $16.