Now this is going to make my girlfriend even happier than I do!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
August 10, 2017, 04:15:17 AM
With the new addition of fluffy work tab there is a problem.
When expanding the work priorities list for the detailed custom list, it is impossible to read what's going on. Also the set works in normal mode don't translate over to the expanded view. This is perhaps because hardcore adds so many more jobs that the UI is incapable of handling that many jobs?
When expanding the work priorities list for the detailed custom list, it is impossible to read what's going on. Also the set works in normal mode don't translate over to the expanded view. This is perhaps because hardcore adds so many more jobs that the UI is incapable of handling that many jobs?
#3
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
July 30, 2017, 11:34:56 AM
Heythere folks. Halfway through my current game, it seems the loadouts UI has bugged out.
When creating a new loadout or viewing a current loudout there is nothing in the menu. Oddly If I type 3 digits into the search box I am able to assign meals, drugs weapons etc. but only when searching, otherwise it is just blank. Trying to delete a loadout is bugged as well. I cannot view any of the current weapons my colony has or assign weapons and ammo.
I have put a lot of my heart into this colony so if anyone has any suggestions?
Starting a new game is fine the loadouts menu works perfectly. But Im afraid to start a new game now in case this happens again.
[attachment deleted by admin: too old]
When creating a new loadout or viewing a current loudout there is nothing in the menu. Oddly If I type 3 digits into the search box I am able to assign meals, drugs weapons etc. but only when searching, otherwise it is just blank. Trying to delete a loadout is bugged as well. I cannot view any of the current weapons my colony has or assign weapons and ammo.
I have put a lot of my heart into this colony so if anyone has any suggestions?
Starting a new game is fine the loadouts menu works perfectly. But Im afraid to start a new game now in case this happens again.
[attachment deleted by admin: too old]
#4
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
July 23, 2017, 12:47:38 PMQuote from: Duftmand on July 22, 2017, 06:01:48 PM
For some reason the game tells me that i don't fulfill the requirements to research advanced metalworking. The little lock symbol is still up in the corner of the project, but i have built a Hi-tech Research bench and it is currently researching. I have also researched all the required techs. It doesn't matter much, but it is kind of strange. Any fix to this?
I found this happens when you still have the primitive bench built. Deconstructing it should get the locked symbol to disappear. Although even though its locked you can still research the tech if you have the 2nd tier bench up. Your colonists will still research.
#5
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
July 22, 2017, 03:12:23 PM
Hi there,
Is There a balance issue with predators on maps at the moment? Playing a tropical jungle biome and every single edible prey that enters the map is eaten almost instantly by 20+ predators. This makes hauling and chopping/hunting extremely tedious, I get that the jungle is full of predators but there needs to be some sort of animal control in Hardcore to keep them getting out of hand.
The only animals I am able to hunt are the predators, prey stands no chance on the map, as soon as I stick my head out of my perimeter wall I am hunted by a moving map of Lacsodiles.
Is There a balance issue with predators on maps at the moment? Playing a tropical jungle biome and every single edible prey that enters the map is eaten almost instantly by 20+ predators. This makes hauling and chopping/hunting extremely tedious, I get that the jungle is full of predators but there needs to be some sort of animal control in Hardcore to keep them getting out of hand.
The only animals I am able to hunt are the predators, prey stands no chance on the map, as soon as I stick my head out of my perimeter wall I am hunted by a moving map of Lacsodiles.
#6
Outdated / Re: [A17] Phileas' trusted mod & maintenance station (Update: 2017-07-08)
July 21, 2017, 04:31:55 AMQuote from: PhileasFogg on July 19, 2017, 07:59:46 PM
@faltonico:
- And you're right: I drastically increase the occurence of disease as I only copied the probabilities to more and more diseases, but didn't really decrease it. I will half the odds.
Sincerely
Phileas
Yes please, Great mod, but I will have to agree that the occurrence of diseases on world pawns is way too high.
Just spinning the randomize pawn button yields a 1/3 probability of a life threatening debilitating sickness on every pawn spun.
This balance is really difficult on for instance a tribal start where bandage kits are needed to cure "Toothache" my pawn is just debilitated the entire time.
Please continue the great work and take these criticisms to heart with your great mod!
#7
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
July 20, 2017, 04:02:42 AMQuote from: ignazflam on July 18, 2017, 01:13:24 PMQuote from: PhenotypeX on July 15, 2017, 05:50:16 PM
On a separate note: does anyone else think abominations seem completely unbalanced in the early game?
My first wipe was due to abomination. I started tribal start, and whole tribe got not enough firepower to kill it. Hence I agree they are unbalanced.
On the other hand I heard that in mid-game they are unbalanced in opposite way because they are too good source of food.
So my advice is to survive the early and exploit it later. Probably have to bury them alive in stone building.
Anyway not balanced.
I agree, Could we please have an option to disable certain events with the mo'events mod. Alternatively a way to disable it entirely?
Pages1