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Messages - Kalista

#1
Quote from: metky on July 26, 2017, 09:40:24 AM
Quote from: Soupy Delicious on July 23, 2017, 10:41:45 PM
Maybe some people who have tested this mod with Psychology can tell me exactly what goes wrong when used together?  I want to figure out whether it's something I could go in there and focus down in a couple sessions of figure-outtery.
Honestly the only stuff I've noticed is surrounding mayorship:
- babies attending meetings with the mayor
- kids running for and winning elections (I haven't seen babies do this, only kids with full work functionality)
I've had a 5 day old baby win an election with it on so its entirely possible for that to happen.
#2
I'm getting this error an awful lot now on map and world gen ( along with a random crash on generating a new world every so often still).

[HugsLib][ERR] Failed to apply Harmony patches for HugsLib.Children_and_Pregnancy. Exception was: System.Exception: Wrong null argument: br
  at Harmony.ILCopying.MethodBodyReader.<FinalizeILCodes>b__17_4 (Harmony.CodeInstruction codeInstruction) [0x00000] in <filename unknown>:0
  at Harmony.CollectionExtensions.Do[CodeInstruction] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0


Now I'll be entirely upfront on this. I am a fairly new player so I'm still trying to figure out all the error logging and stuff (luckly I've played enough unity games that its not hard). I'm also using 2 listed incompatible mods ( Psychology and The Birds and the Bees) that up till v0.3 weren't having these kind of issues. Wanted that out there incase its this causing the conflicts but up till the newest version I haven't had any issues at all.

edit: just loaded this mod alone several times without that same error so its likely one of my mods conflicting with this so disreguard for now.
#3
Quote from: Tenshi~Akari on July 24, 2017, 10:37:40 AM
Guess I have to start a new save file for this...? My existing children won't draw & this error ticks thousands of times when I mouse the map over where they used to be:

Object reference not set to an instance of an object
at Verse.PawnGraphicSet.MatsBodyBaseAt (Verse.Rot4,Verse.RotDrawMode) <0x00087>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch0 (object,UnityEngine.Vector3,UnityEngine.Quaternion,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x0031a>
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3,UnityEngine.Quaternion,bool,Verse.RotDrawMode,bool) <0x0007d>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00209>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00061>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0002a>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x00032>
at Verse.Thing.Draw () <0x00047>
at Verse.ThingWithComps.Draw () <0x00010>
at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object,Verse.DrawTargetDef) <0x0021a>
at Verse.Map.MapUpdate () <0x0012c>
at Verse.Game.UpdatePlay () <0x0005c>
at Verse.Root_Play.Update () <0x0004c>

I've been having that exact same problem since the B update along with C having the odd crash again on generating a new world tho I only started a couple new worlds with B before the C update hit.

edit: I should also add in that when using prepare carefully hitting random till you get a child to pop also doesn;t draw the pawn and shoots errors in the log as well for a new game in C.