Prisoners could go on hunger strikes as some kind of mental break when you are treating them horribly (minimum sized room, dirt floor, sleeping spot, bad food, organ harvesting etc.) and wouldn't quit before you meet their demands. This would prevent me some people from giving them the bare minimum while I wait for a slave trader to come and get them. Force feeding them or letting them die would give some colonists (especially bleeding hearts) larger mood debuffs than the normal "prisoner died" debuffs (example: "Their cause was just: -10"), and make them dislike the warden(s).
The imprisonment system already wants the player to make the prisoners happy, and then rewards the player for it, right? I think it would be cool to punish the players when they treat the prisoners like cattle.
Prisoners could go on hunger strikes as some kind of mental break when you are treating them horribly (minimum sized room, dirt floor, sleeping spot, bad food, organ harvesting etc.) and wouldn't quit before you meet their demands. This would preventme some people from giving them the bare minimum while I wait for a slave trader to come and get them. Force feeding them or letting them die would give some colonists (expecially bleeding hearts) larger mood debuffs than the normal "prisoner died" debuffs (example: "Their cause was just: -10"), and make them dislike the warden(s).
The imprisonment system already wants the player to make the prisoners happy, and then rewards the player for it, right? I think it would be cool to punish the players when they treat the prisoners like cattle.
Edit: Now that I had two unsuccessful prison breaks in my gulag, I think my suggestion could work very well as an alternative to prison break. I use the quarry and prison labor mods, and my gulag has a quarry, 14 beds, and a single exit surrounded by around 10 to 15 turrets. So, even if the gulag is at full capacity, I'm pretty sure that no prisoner will ever be able to reach the exit alive during a prison break. In prisons like mine, prisoners should understand that they won't be able to escape, and resort to hunger strikes instead.
The imprisonment system already wants the player to make the prisoners happy, and then rewards the player for it, right? I think it would be cool to punish the players when they treat the prisoners like cattle.
Prisoners could go on hunger strikes as some kind of mental break when you are treating them horribly (minimum sized room, dirt floor, sleeping spot, bad food, organ harvesting etc.) and wouldn't quit before you meet their demands. This would prevent
The imprisonment system already wants the player to make the prisoners happy, and then rewards the player for it, right? I think it would be cool to punish the players when they treat the prisoners like cattle.
Edit: Now that I had two unsuccessful prison breaks in my gulag, I think my suggestion could work very well as an alternative to prison break. I use the quarry and prison labor mods, and my gulag has a quarry, 14 beds, and a single exit surrounded by around 10 to 15 turrets. So, even if the gulag is at full capacity, I'm pretty sure that no prisoner will ever be able to reach the exit alive during a prison break. In prisons like mine, prisoners should understand that they won't be able to escape, and resort to hunger strikes instead.