Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - dogucan97

#1
Ideas / Hunger strikes
August 06, 2017, 12:09:36 PM
Prisoners could go on hunger strikes as some kind of mental break when you are treating them horribly (minimum sized room, dirt floor, sleeping spot, bad food, organ harvesting etc.) and wouldn't quit before you meet their demands. This would prevent me some people from giving them the bare minimum while I wait for a slave trader to come and get them. Force feeding them or letting them die would give some colonists (especially bleeding hearts) larger mood debuffs than the normal "prisoner died" debuffs (example: "Their cause was just: -10"), and make them dislike the warden(s).
The imprisonment system already wants the player to make the prisoners happy, and then rewards the player for it, right? I think it would be cool to punish the players when they treat the prisoners like cattle.

Prisoners could go on hunger strikes as some kind of mental break when you are treating them horribly (minimum sized room, dirt floor, sleeping spot, bad food, organ harvesting etc.) and wouldn't quit before you meet their demands. This would prevent me some people from giving them the bare minimum while I wait for a slave trader to come and get them. Force feeding them or letting them die would give some colonists (expecially bleeding hearts) larger mood debuffs than the normal "prisoner died" debuffs (example: "Their cause was just: -10"), and make them dislike the warden(s).
The imprisonment system already wants the player to make the prisoners happy, and then rewards the player for it, right? I think it would be cool to punish the players when they treat the prisoners like cattle.

Edit: Now that I had two unsuccessful prison breaks in my gulag, I think my suggestion could work very well as an alternative to prison break. I use the quarry and prison labor mods, and my gulag has a quarry, 14 beds, and a single exit surrounded by around 10 to 15 turrets. So, even if the gulag is at full capacity, I'm pretty sure that no prisoner will ever be able to reach the exit alive during a prison break. In prisons like mine, prisoners should understand that they won't be able to escape, and resort to hunger strikes instead.
#2
Ideas / Re: Public Execution
August 04, 2017, 01:18:18 PM
Why just execute them when you can make them kill each other? You would bring all your prisoners to the arena, and the survivor would be released without being turned into a hat, and it's free entertainment for colonists!
This probably won't be an official feature of the game, but it could be a pretty good mod.
#3
Ideas / Re: Justified organ harvest
August 01, 2017, 02:17:21 PM
Well, the prisoner wasn't a volunteer at getting downed and captured either, but nobody has any mood debuffs about those. They attacked us, and that's why I downed and captured her. They took out a colonist's lung, and that's why I harvested hers. This all happened while she had the "guilty" status by the way. At the very least, it could be like the "Guilty prisoner executed." debuff. I think that was around -2 or something.
#4
Ideas / Justified organ harvest
August 01, 2017, 10:44:58 AM
During a raid (I was defending), one of my colonists lost a lung, and I decided to harvest a lung from the prisoner that I took from that raid and installed it on my colonist. The harvest was only for the well being of my colonist, and not for trade. I think the mood debuff should be smaller (or non-existent) in situations like this. It's an eye lung for an eye lung after all.