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Messages - PictoSyaff

#1
Mods / Re: [Mod Request] Animal Training Area
December 23, 2018, 07:07:55 AM
Hi Canute, its not the initial training too worried about, its managing training decay of large groups of animals.
#2
Mods / [Mod Request] Animal Training Area
December 23, 2018, 06:49:59 AM
Hi All, ive been searching to no avail..

Im looking for a mod that automates an animals area based on its training level

ie
Requires training [restricts to kennels]
Training complete[max or set] animal is unrestricted [or similar]

aim to help reduce the amount of time trainers go running across half the map to attempt to train a hauling animal

does it exist?

cheers people
#3
Releases / Re: [A12-18][MODLIST] Fluffy's Mods
November 12, 2017, 03:30:33 AM
Because that's a restriction on a bench, not a restriction on a colonist.

Its like your PC having a password, sure you're the only one who can get on it, but it doesn't stop you going on your phone/tablet.

Cutting down the number of options for a colonist could help relieve end game lag,, especially end game when you have enough man power to have Colonist 1 Butcher Exclusively, Colonist 2 Cook Exclusively.


Restricting them to cooking still gives them many options over many bench's
Restricting them to a designated bench,, could possibly help lag reduction.

I use the Mod you listed by the way, its great :)
#4
Releases / Re: [A12-18][MODLIST] Fluffy's Mods
November 11, 2017, 01:53:38 PM
Fluffy

Regarding the Worktab Mod (i love it by the way)

would it be possible to actually have a drop down menu on each line to restrict a colonist to a work bench.

Say i have 10 colonists, i would like to restrict 2 to cook, 2 to butcher, 1 to smelt, 1 to cut stone, 3 to tailor etc etc.

I know i can restrict to activity, however if i was able to restrict to an individual bench i feel it would have 2 benefits

Efficiency of work, i could restrict people to bench's near to there bedrooms
Help reduce lag,, rather then searching 6 benches for a cooking job, it checks 1.

I know there is a mod(which i use) that restricts bench to colonist, however i feel restricting colonist to bench would possibly ease late game lag a little.

thoughts?
#5
Releases / Re: [A17/A16] Stack XXL
October 21, 2017, 04:33:01 AM
Does anyone know if increasing stack sizes helps with end game lag??

surely having 10 piles of silver rather than 100 must cut down on system resource use?
#6
General Discussion / Re: Saving before hunting
July 29, 2017, 03:24:37 PM
Thats half the fun of the game, dealing with such situations...

I dont send hunters out for pack animals,, 1 wild animal raging isnt too difficult.. a pack of 10 is another story.

P.S. Turn off manual saves..