If you have a large amount of people caravaning, like 10+, then movement can get really laggy. The pawns should be considered 1 person, the emotions and mental breaks should be the same but the rest should be considered as 1 object to help with lag
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Stories / Re: whats your most pathetic colonist death?.
August 06, 2017, 10:24:44 PM
Cold snap
Mental daze
Walked outside
Attacks by bear
Leg torn off
Walks back
Heals self up
Gets infection
Has to amputate other leg
All good
Go's outside
Angry squirrels attack her
Dies
Mental daze
Walked outside
Attacks by bear
Leg torn off
Walks back
Heals self up
Gets infection
Has to amputate other leg
All good
Go's outside
Angry squirrels attack her
Dies
#3
General Discussion / What weapon only knocks out pawns, not killing them
August 06, 2017, 10:21:01 PM
would it be a bludgeoning weapon like a mace?
#4
General Discussion / Re: Rim World Challenges
August 06, 2017, 10:14:30 PM
Here's a challenge, create a small world, and your goal is to try and wipe out every factions. As in, raid them all and clear them from the map. Don't know if it would work like that, but I'm gonna try it.
Tip, don't make a large world. Unless you want to spend your whole life being it.
Also, try using launch pods to get around
Tip, don't make a large world. Unless you want to spend your whole life being it.
Also, try using launch pods to get around
#5
Ideas / Ai Building
August 06, 2017, 10:09:56 PM
Rimworld is a great game, and so far, it's Ai is amazing, able to strafe and plan and do a bunch of stuff. But the one problem I have is building. I always build large walls around my bases, and whenever I do such, I make them 3 wide, cause I can. But, every time I do it, it'll always have the problem, that they'll build one bit, and trap a part in they can't build (have no path) I think the Ai tracking should be fixed to teach the Ai how to do build 3 wide walls, without blocking in bits that are impossible to build. Or, you could have a system where, if they'll low level, they will do it more often, but if they are like above level 8 or 10, it'll happen almost never. Just an idea.
Pages1